Abstract A playing device for learning how to play chess designed in the form of a chess teaching computer comprises a housing having on its top a board divided into sixty-four squares of equal size and taking up in its interior a chess computer whose signal inputs and outputs are connected with the individual squares. The improved arrangement is such that the chess computer (5) is connected with an additional program memory means (9) which is also disposed within the housing (2) and contains a plurality of practice positions (11) in a stored form, a switch (14) is disposed on the side beside the board (3) for switching over the electrical connection between the individual squares (4) each having a control switch (7) and the chess computer (5) to the program memory means (9), and the leads (12) of the practice positions (11) contained in the program memory means (9) are each connected with a control switch (7) of the squares (4).
A chess playing device for inputting selected ones of a plurality of possible moves to a chess computer, said device comprising: a chess board assembly having a chess playing surface with sixty-four playing piece squares of substantially equal size; a control switching means disposed in each of the squares and being operative in response to a distinctive placing of a chess piece in the corresponding square; a chess computer means having a first input for receiving data corresponding to practice position data and a second input for receiving data corresponding to a player piece occupation of the squares; a program memory means having a plurality of stored chess practice positions at least corresponding to the number of squares, the program memory means having an output connected to the first input of the chess computer means and operative when selectively activated for loading a corresponding one of the stored practice positions into the chess computer; changeover switching means manually operable in the alternative to a first and second condition mounted to the chess board assembly; and circuit means governed by the changeover switching means for connecting each of the control switching means to the program memory means for activating the program memory means to load data corresponding to a respective chess practice position from the program memory means into the chess computer means in response to the operation of a corresponding control switching means at times when the changeover switching means is in the first condition and governed by the changeover switching means for connecting each of the control switching means to the second input of the chess computer means for receiving data corresponding to the player piece occupation of the squares, at times when the changeover switching means is in the second condition.
Claim 2
Dependent Claim
293 words
A chess playing device for inputting selected ones of a plurality of possible moves to a chess computer, said device comprising: a chess board assembly having a chess playing surface with sixty-four playing piece squares of substantially equal size; a control switching means disposed in each of the squares and being operative in response to a distinctive placing of a chess piece in the corresponding square; a chess computer means having a first input for receiving data corresponding to practice position data and a second input for receiving data corresponding to a player piece occupation of the squares; a program memory means having a plurality of stored chess practice positions at least corresponding to the number of squares, the program memory means having an output connected to the first input of the chess computer means and operative when selectively activated for loading a corresponding one of the stored practice positions into the chess computer; changeover switching means manually operable in the alternative to a first and second condition mounted to the chess board assembly; and circuit means governed by the changeover switching means for connecting each of the control switching means to the program memory means for activating the program memory means to load data corresponding to a respective chess practice position from the program memory means into the chess computer means in response to the operation of a corresponding control switching means at times when the changeover switching means is in the first condition and governed by the changeover switching means for connecting each of the control switching means to the second input of the chess computer means for receiving data corresponding to the player piece occupation of the squares, at times when the changeover switching means is in the second condition.
Claim 3
Dependent Claim
44 words
The chess playing device of claim 1 wherein the chess board assembly is a housing having a top surface and contains the chess computer means, the circuit means, and the memory means; and the chess playing surface constitutes the top surface of the housing.
Claim 4
Dependent Claim
22 words
The chess playing device of claim 1 wherein the chess computer means and the program memory means are individual wire connected units.