Claims Analysis
Total Claims: 13
Claim 1
Independent Claim
80 words
A competitive computer educational game for teaching a plurality of students in the classroom enviornment, utilizing a computer network where all students are simultaneously asked a question, each student having access to an input device with which to enter an answer, with a master computer asking the questions and keeping score, and comprising: a means of providing a continuously updated handicap to the faster students in order to encourage the slower students to maintain an interest in the learning process.
Claim 2
Dependent Claim
80 words
A competitive computer educational game for teaching a plurality of students in the classroom enviornment, utilizing a computer network where all students are simultaneously asked a question, each student having access to an input device with which to enter an answer, with a master computer asking the questions and keeping score, and comprising: a means of providing a continuously updated handicap to the faster students in order to encourage the slower students to maintain an interest in the learning process.
Claim 3
Dependent Claim
125 words
A competitive computer educational game for teaching a plurality of students in the classroom enviornment, utilizing a computer network where all students are simultaneously asked a question, each student having access to an input device with which to enter an answer, with a master computer asking the questions and keeping score, and comprising: a means of computing an instantaneous handicap for each student based on a predetermined function of the difference between his score and the player with the highest score, a means of adding such handicap points to the slower students score when they enter a correct answer in such a manner that all the students scores tend to be equalized, thereby encouraging the slower students to maintain an interest in the learning process.
Claim 4
Dependent Claim
125 words
A competitive computer educational game for teaching a plurality of students in the classroom enviornment, utilizing a computer network where all students are simultaneously asked a question, each student having access to an input device with which to enter an answer, with a master computer asking the questions and keeping score, and comprising: a means of computing an instantaneous handicap for each student based on a predetermined function of the difference between his score and the player with the highest score, a means of adding such handicap points to the slower students score when they enter a correct answer in such a manner that all the students scores tend to be equalized, thereby encouraging the slower students to maintain an interest in the learning process.
Claim 5
Dependent Claim
98 words
A competitive computer educational game for teaching a plurality of students in the classroom enviornment, utilizing a computer network where all students are simultaneously asked a question, each student having access to and input device with which to enter an answer, with a master computer asking the questions and keeping score, and comprising: a means of adjusting the time allowed for each student to answer in the inverse order of their instantaneous score, thereby giving the students with a low score more time to answer, thereby encouraging the slower students to mainttain their interest in the learning process.
Claim 6
Dependent Claim
98 words
A competitive computer educational game for teaching a plurality of students in the classroom enviornment, utilizing a computer network where all students are simultaneously asked a question, each student having access to and input device with which to enter an answer, with a master computer asking the questions and keeping score, and comprising: a means of adjusting the time allowed for each student to answer in the inverse order of their instantaneous score, thereby giving the students with a low score more time to answer, thereby encouraging the slower students to mainttain their interest in the learning process.
Claim 7
Dependent Claim
71 words
A competitive computer educational game as set forth in claim 3 further comprising a means of computing an instantaneous handicap for each student based on a predetermined function of the difference between his score and the player with the highest score, and a means of adding said handicap to the slower students score when they enter a correct answer in such a manner that all student scores tend to be equalized.
Claim 8
Dependent Claim
22 words
The competitive computer educational game recited in claim 2, 3, or 4 further incorporating: a voice synthesizer to verbally ask the questions.
Claim 9
Dependent Claim
28 words
The competitive computer educational game as set forth in claim 5 further incorporating a means for recording each students score and handicap for further evaluation by the teacher.
Claim 10
Dependent Claim
39 words
The competitive computer educational game as set forth in claim 5 further incorporating a means for providing sound effects to praise or boo the first student to enter an answer depending upon the correctness of his or her answer.
Claim 11
Dependent Claim
29 words
The competitive computer educational game recited in claim 2, 3, or 4 further incorporating: a means for recording each students score and handicap for further evaluation by the teacher.
Claim 12
Dependent Claim
38 words
The competitive computer educational game as set forth in claim 8 further incorporating a means providing sound effects to praise or boo the first student to enter an answer depending upon the correctness of his or her answer.
Claim 13
Dependent Claim
40 words
The competitive computer educational game recited in claim 2, 3, or 4 further incorporating: a means for providing sound effects to praise or boo the first student to enter an answer depending upon the correctness of his or her answer.