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US4693480A Expired / Lapsed US ⏱️ 0.0 years remaining

Color-coded card game

Assignee: Individual
•
Filing: 1985-06-18
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Granted: 1987-09-15
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Expires: 2005-06-18
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Abstract

Abstract This invention is a new kind of card game that will make the players feel very happy because the game is easy to play since the symbol (ball, octagon, star, triangle, or wall) and the single color on the face of each card tell each one of two players when to buy, owe, sell, trade, or wind two cards. The dealer controls or instructs all players so the game will always be easy to play, and serial numbers on the cards and colored coins prevents cheating and disencourages trying to cheat. A player wins by showing the dealer at a certain time any number of cards that equal 3 whole matching colors. Card game toys (the colored bank, the colored stick-tray, and the players' assemble card) help the dealer control the players in every game and the other card game toys help the players follow the instructions of the dealer since the said toys are ID (identification) tags and colored coins. Players without enough cards and/or colored coins are eliminated from the game.

Inventors

  • 👤 Randolph Smith

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-03 22:55
CPC Classifications
A; A63; A63F; A63F1/00

Claims Analysis

Total Claims: 2
Claim 1
Independent Claim 440 words
A color-coded card game that contains two decks of cards with five kinds of card game accessories to make it easy for the dealer to control the game by instructing the players according to the color(s) and the symbol on each card, and therefore the game comprises: DECK NUMBER ONE which contains each matching card that has either one or two colors to match the other matching cards found only in deck number one, DECK NUMBER TWO which contains each instruction card that has one symbol (ball means to buy 2 cards, star means to sell 2 cards, triangle means to trade 2 cards, wall means to win 2 cards, and octagon means to owe 2 cards) and one background (meaning the player who is the color of the symbol must buy, sell, trade, win, or owe 2 cards from/to the player who is the color of the said background) and contains each winning card that has ten colors, each color on a small separate square except for the single color on a big separate square below the said small squares when one of the players who is one of the different colors on the 9 small squares can win all of the colored coins from the first and/or second bank if the said one player has cards that equal 3 whole matching colors the same color of the big separate square on the winning card, THE COLORED COINS when each said coin, after being dropped into the colored bank, will be won by the player(s) and rarely by the dealer(s) and each one of the said coins can be handed to the dealer while each color of a coin refers to a certain player who is the same color of the coin, THE ID (identification) TAGS to identify each player and the dealer because each ID tag is a certain color so each player can be a certain color (red player, blue player, etc.), THE PLAYERS' ASSEMBLE CARD to show the players how to be seated around the dealer and how to find the next player to buy, sell, trade, win, or owe 2 cards from/to when there is at least one missing player, THE COLORED STICK-TRAY for the dealer to use to receive colored coins, especially from the players who are faraway and must hand coins to the dealer, THE COLORED BANK for the dealer to use to drop colored coins into and/or for the players to win colored coins from, AND THE SERIAL NUMBERS on the cards and the colored coins to prevent cheating and discourage any player from trying to cheat in the color-coded card game.
Claim 2
Dependent Claim 440 words
A color-coded card game that contains two decks of cards with five kinds of card game accessories to make it easy for the dealer to control the game by instructing the players according to the color(s) and the symbol on each card, and therefore the game comprises: DECK NUMBER ONE which contains each matching card that has either one or two colors to match the other matching cards found only in deck number one, DECK NUMBER TWO which contains each instruction card that has one symbol (ball means to buy 2 cards, star means to sell 2 cards, triangle means to trade 2 cards, wall means to win 2 cards, and octagon means to owe 2 cards) and one background (meaning the player who is the color of the symbol must buy, sell, trade, win, or owe 2 cards from/to the player who is the color of the said background) and contains each winning card that has ten colors, each color on a small separate square except for the single color on a big separate square below the said small squares when one of the players who is one of the different colors on the 9 small squares can win all of the colored coins from the first and/or second bank if the said one player has cards that equal 3 whole matching colors the same color of the big separate square on the winning card, THE COLORED COINS when each said coin, after being dropped into the colored bank, will be won by the player(s) and rarely by the dealer(s) and each one of the said coins can be handed to the dealer while each color of a coin refers to a certain player who is the same color of the coin, THE ID (identification) TAGS to identify each player and the dealer because each ID tag is a certain color so each player can be a certain color (red player, blue player, etc.), THE PLAYERS' ASSEMBLE CARD to show the players how to be seated around the dealer and how to find the next player to buy, sell, trade, win, or owe 2 cards from/to when there is at least one missing player, THE COLORED STICK-TRAY for the dealer to use to receive colored coins, especially from the players who are faraway and must hand coins to the dealer, THE COLORED BANK for the dealer to use to drop colored coins into and/or for the players to win colored coins from, AND THE SERIAL NUMBERS on the cards and the colored coins to prevent cheating and discourage any player from trying to cheat in the color-coded card game.

References Cited (Backward Citations)

US1373998A Cited
US1443346A Cited
US1410922A Cited
US1632941A Cited
US2562633A Cited
US4119322A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1990-09-14 1991-03-16 1991-09-15 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1994-09-14 1995-03-16 1995-09-15 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1998-09-14 1999-03-16 1999-09-15 $7700.00 Window Closed / Lapsed

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