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US4640513A Expired / Lapsed US ⏱️ 0.0 years remaining

Super memory educational game of skill and chance

Assignee: Individual
•
Filing: 1985-05-10
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Granted: 1987-02-03
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Expires: 2005-05-10
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Abstract

Abstract A super memory educational game of skill and chance is provided and consists of a board game for ages eight years old thru adult ages and is played in seven basic ways. Players take turns trying to spell, pronounce and define words correctly, remember number sequences, answer question cards, play game chips on the square board and play the bonus chance game. All seven functions are played simultaneously as the game progresses. Various methods of game rules are included in which a method can be elected by the players. Participant activities are timed according to a preselected time length using a timing device. The play money is used to reward or penalize players for incorrect moves. The first player to reach the winner's circle by completing movement around the board and fulfilling the required activities is the winner. The pot of money accrued during the game is then awarded to the winner. The game can be geared toward different age levels and educational backgrounds from elementary to college. Vocabulary and question cards can be produced to satisfy various occupational backgrounds such as science, mechanics, construction, etc. Also foreign languages can be introduced.

Inventors

  • 👤 Robert Montijo

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-26 10:42
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/04; A63F3/0478; A63F9/00; A63F9/04; A63F9/0415; A63F2009/0417; A63F3/00003; A63F3/00006

Claims Analysis

Total Claims: 12
Claim 1
Independent Claim 305 words
A super memory educational game of skill and chance which comprises: (a) a circular game board having consecutive spaces defining a path of travel, a plurality of said spaces having color codes with game symbols identifying games including a pronounciation game, a define game, a super spelling bee game, a thinker game and a photo memory game, and numbered score points imprinted thereon, two spaces showing direction and final space being a winner jack pot; (b) a plurality of playing pieces for use by players, said playing pieces being positionable on said spaces; (c) a plurality of vocabulary card with word definition usage and correct spelling there on to be used when one of said playing pieces lands on one of said spaced indicating pronunciation, define, and super spelling bee games; (d) a plurality of trivia multiple choice and true or false question cards in an intermixed assortment to be used when one of said playing pieces lands on one of said spaces indicating thinker game; (e) a plurality of photo memory game presentation cards having a series of numbers thereon to be used when one of said playing pieces lands on one of said spaces indicating photo memory game; (f) a paper pad having a plurality of sheets with illustrated blank squares to be filled in when playing photo memory game; (g) Check-a-Chip game board having three vertical by five horizontal rows of fifteen squares to be used when one of said playing pieces lands on said space indicating check-a-chip game; (h) Fifteen chips to be used for said check a chip game; and (i) a bonus unit device to be used after one of said players properly plays one of said games and including chance determining means for matching with said game just played whereby said player piece can advance an additional space.
Claim 2
Dependent Claim 305 words
A super memory educational game of skill and chance which comprises: (a) a circular game board having consecutive spaces defining a path of travel, a plurality of said spaces having color codes with game symbols identifying games including a pronounciation game, a define game, a super spelling bee game, a thinker game and a photo memory game, and numbered score points imprinted thereon, two spaces showing direction and final space being a winner jack pot; (b) a plurality of playing pieces for use by players, said playing pieces being positionable on said spaces; (c) a plurality of vocabulary card with word definition usage and correct spelling there on to be used when one of said playing pieces lands on one of said spaced indicating pronunciation, define, and super spelling bee games; (d) a plurality of trivia multiple choice and true or false question cards in an intermixed assortment to be used when one of said playing pieces lands on one of said spaces indicating thinker game; (e) a plurality of photo memory game presentation cards having a series of numbers thereon to be used when one of said playing pieces lands on one of said spaces indicating photo memory game; (f) a paper pad having a plurality of sheets with illustrated blank squares to be filled in when playing photo memory game; (g) Check-a-Chip game board having three vertical by five horizontal rows of fifteen squares to be used when one of said playing pieces lands on said space indicating check-a-chip game; (h) Fifteen chips to be used for said check a chip game; and (i) a bonus unit device to be used after one of said players properly plays one of said games and including chance determining means for matching with said game just played whereby said player piece can advance an additional space.
Claim 3
Dependent Claim 28 words
A super memory educational game of skill and chance as recited in claim 1 further comprising at least one container having a compartment for holding said cards therein.
Claim 4
Dependent Claim 28 words
A super memory educational game of skill and chance as recited in claim 2 further comprising a plurality of papers bearing indicia representing one dollar denominations of money.
Claim 5
Dependent Claim 32 words
A super memory educational game of skill and chance as recited in claim 3 further comprising means for timing each of said games to limit time span for each of said players.
Claim 6
Dependent Claim 48 words
A super memory educational game of skill and chance as recited in claim 4, wherein said timing means is a sixty seconds timer card deck numbered from one to sixty second with same number on both sides of each card for counting out to simulate a clock timer.
Claim 7
Dependent Claim 25 words
A super memory educational game of skill and chance as recited in claim 4 wherein said timing means is a sixty seconds timer Clock device.
Claim 8
Dependent Claim 33 words
A super memory educational game of skill and chance as recited in claim 4 wherein said bonus unit device is a bonus die with six different score points and game symbols imprinted thereon.
Claim 9
Dependent Claim 34 words
A super memory educational game of skill and chance as recited in claim 4 wherein said bonus unit device is a manual chance determining arrow wheel having a plurality of color and score points.
Claim 10
Dependent Claim 45 words
A super memory educational game of skill and chance as recited in claim 4 wherein said bonus unit device is a miniature roulette wheel having a plurality of color coded compartments so that a small ball can come to rest within one of said compartments.
Claim 11
Dependent Claim 30 words
A super memory educational game of skill and chance as recited in claim 4 wherein said bonus unit device is in the shape of a battery powered UFO spaceship saucer.
Claim 12
Dependent Claim 118 words
A super memory educational game of skill and chance as recited in claim 10 wherein said battery powered UFO spaceship saucer comprises: (a) an inner disk wheel with imprintations of said color codes, game symbols and score points in various spaces around said wheel; (b) a dome cover having a small magnifying glass window to show said color codes, game symbols and score points; (c) a battery within said spaceship saucer; (d) a motor having a shaft to turn said disk wheel, said motor run by said battery; (e) a free wheeling clutch on said shaft, and; (f) a switch to start and stop said motor so that said disk wheel would spin when said switch is activated.

References Cited (Backward Citations)

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US1635734A Cited
GB543155A Cited
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US3405459A Cited
US3743293A Cited
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USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1990-02-02 1990-08-04 1991-02-03 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1994-02-02 1994-08-04 1995-02-03 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1998-02-02 1998-08-04 1999-02-03 $7700.00 Window Closed / Lapsed

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