Claims Analysis
Total Claims: 12
Claim 1
Independent Claim
305 words
A super memory educational game of skill and chance which comprises: (a) a circular game board having consecutive spaces defining a path of travel, a plurality of said spaces having color codes with game symbols identifying games including a pronounciation game, a define game, a super spelling bee game, a thinker game and a photo memory game, and numbered score points imprinted thereon, two spaces showing direction and final space being a winner jack pot; (b) a plurality of playing pieces for use by players, said playing pieces being positionable on said spaces; (c) a plurality of vocabulary card with word definition usage and correct spelling there on to be used when one of said playing pieces lands on one of said spaced indicating pronunciation, define, and super spelling bee games; (d) a plurality of trivia multiple choice and true or false question cards in an intermixed assortment to be used when one of said playing pieces lands on one of said spaces indicating thinker game; (e) a plurality of photo memory game presentation cards having a series of numbers thereon to be used when one of said playing pieces lands on one of said spaces indicating photo memory game; (f) a paper pad having a plurality of sheets with illustrated blank squares to be filled in when playing photo memory game; (g) Check-a-Chip game board having three vertical by five horizontal rows of fifteen squares to be used when one of said playing pieces lands on said space indicating check-a-chip game; (h) Fifteen chips to be used for said check a chip game; and (i) a bonus unit device to be used after one of said players properly plays one of said games and including chance determining means for matching with said game just played whereby said player piece can advance an additional space.
Claim 2
Dependent Claim
305 words
A super memory educational game of skill and chance which comprises: (a) a circular game board having consecutive spaces defining a path of travel, a plurality of said spaces having color codes with game symbols identifying games including a pronounciation game, a define game, a super spelling bee game, a thinker game and a photo memory game, and numbered score points imprinted thereon, two spaces showing direction and final space being a winner jack pot; (b) a plurality of playing pieces for use by players, said playing pieces being positionable on said spaces; (c) a plurality of vocabulary card with word definition usage and correct spelling there on to be used when one of said playing pieces lands on one of said spaced indicating pronunciation, define, and super spelling bee games; (d) a plurality of trivia multiple choice and true or false question cards in an intermixed assortment to be used when one of said playing pieces lands on one of said spaces indicating thinker game; (e) a plurality of photo memory game presentation cards having a series of numbers thereon to be used when one of said playing pieces lands on one of said spaces indicating photo memory game; (f) a paper pad having a plurality of sheets with illustrated blank squares to be filled in when playing photo memory game; (g) Check-a-Chip game board having three vertical by five horizontal rows of fifteen squares to be used when one of said playing pieces lands on said space indicating check-a-chip game; (h) Fifteen chips to be used for said check a chip game; and (i) a bonus unit device to be used after one of said players properly plays one of said games and including chance determining means for matching with said game just played whereby said player piece can advance an additional space.
Claim 3
Dependent Claim
28 words
A super memory educational game of skill and chance as recited in claim 1 further comprising at least one container having a compartment for holding said cards therein.
Claim 4
Dependent Claim
28 words
A super memory educational game of skill and chance as recited in claim 2 further comprising a plurality of papers bearing indicia representing one dollar denominations of money.
Claim 5
Dependent Claim
32 words
A super memory educational game of skill and chance as recited in claim 3 further comprising means for timing each of said games to limit time span for each of said players.
Claim 6
Dependent Claim
48 words
A super memory educational game of skill and chance as recited in claim 4, wherein said timing means is a sixty seconds timer card deck numbered from one to sixty second with same number on both sides of each card for counting out to simulate a clock timer.
Claim 7
Dependent Claim
25 words
A super memory educational game of skill and chance as recited in claim 4 wherein said timing means is a sixty seconds timer Clock device.
Claim 8
Dependent Claim
33 words
A super memory educational game of skill and chance as recited in claim 4 wherein said bonus unit device is a bonus die with six different score points and game symbols imprinted thereon.
Claim 9
Dependent Claim
34 words
A super memory educational game of skill and chance as recited in claim 4 wherein said bonus unit device is a manual chance determining arrow wheel having a plurality of color and score points.
Claim 10
Dependent Claim
45 words
A super memory educational game of skill and chance as recited in claim 4 wherein said bonus unit device is a miniature roulette wheel having a plurality of color coded compartments so that a small ball can come to rest within one of said compartments.
Claim 11
Dependent Claim
30 words
A super memory educational game of skill and chance as recited in claim 4 wherein said bonus unit device is in the shape of a battery powered UFO spaceship saucer.
Claim 12
Dependent Claim
118 words
A super memory educational game of skill and chance as recited in claim 10 wherein said battery powered UFO spaceship saucer comprises: (a) an inner disk wheel with imprintations of said color codes, game symbols and score points in various spaces around said wheel; (b) a dome cover having a small magnifying glass window to show said color codes, game symbols and score points; (c) a battery within said spaceship saucer; (d) a motor having a shaft to turn said disk wheel, said motor run by said battery; (e) a free wheeling clutch on said shaft, and; (f) a switch to start and stop said motor so that said disk wheel would spin when said switch is activated.