Abstract A game of strategy combining the elements of skill and chance is enacted by two players on a flat, generally square playing surface or board which is divided into a plurality of landing territories. A colored token indicates player movement. A chance device such as a die or dice determines the extent of each move in turn; but the pattern of movement among the territories: i.e. horizontally, vertically or a combination of both, is determined by the player in an exercise of skill with the objective of capturing and occupying territories. A plurality of colored disks are provided each player to indicate a temporarily occupied territory. A plurality of pegs, selectively attached to the colored disks, are used to indicate permanent occupation of territory. The object of the game is to temporarily and/or permanently capture territories in a pattern which will entrap and prevent further movement of the opponent.
Inventors
👤 Muhammad A. Bhatti
Bibliographic Details
Application Number—
JurisdictionUS
Data Sourcegoogle_patents
Last Synchronized2026-10-26 13:51
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/00003; A63F3/00075
Claims Analysis
Total Claims: 6
Claim 1
Independent Claim
197 words
A game of strategy comprising: (a) a playing board divided into a plurality of squares each square being one of three types, the three types including: (i) two home squares; each positioned on opposite sides of said playing surface; (ii) a first plurality of barrier squares comprising a minor portion of the total number of said squares and positioned intermediately of said home squares; (iii) a second plurality of neutral player landing areas comprising a major portion of the total number of said squares; (b) one token per player to indicate player movement along said playing surface; (c) a plurality of disks, one-half of said plurality being designated to each player and utilized one at a time to indicate temporary player possession of one of said landing areas; (d) a plurality of pegs and means for temporarily assembling each of said pegs within said disks to alter said disks to indicate permanent player possession of one of said landing areas; (e) said tokens having means for masking the presence or absence of a peg within a disk at times when a token is placed atop a disk; (f) a chance device for determining scope of player movement.
Claim 2
Dependent Claim
197 words
A game of strategy comprising: (a) a playing board divided into a plurality of squares each square being one of three types, the three types including: (i) two home squares; each positioned on opposite sides of said playing surface; (ii) a first plurality of barrier squares comprising a minor portion of the total number of said squares and positioned intermediately of said home squares; (iii) a second plurality of neutral player landing areas comprising a major portion of the total number of said squares; (b) one token per player to indicate player movement along said playing surface; (c) a plurality of disks, one-half of said plurality being designated to each player and utilized one at a time to indicate temporary player possession of one of said landing areas; (d) a plurality of pegs and means for temporarily assembling each of said pegs within said disks to alter said disks to indicate permanent player possession of one of said landing areas; (e) said tokens having means for masking the presence or absence of a peg within a disk at times when a token is placed atop a disk; (f) a chance device for determining scope of player movement.
Claim 3
Dependent Claim
33 words
The game according to claim 1 wherein said plurality of squares on said game board is arranged in a rectangular pattern of seven rows and seven columns, giving a total of forty-nine squares.
Claim 4
Dependent Claim
24 words
The game according to claim 2 wherein said barrier squares are three in number spaced along the middle row of said seven row pattern.
Claim 5
Dependent Claim
34 words
The game according to claim 1 wherein said masking is accomplished by said pegs being of such depth as to fit in the combined hollow of the disk with the token placed upon it.
Claim 6
Dependent Claim
23 words
The game according to claim 1 whereby the objective of trapping the opponent is achieved by a combination of chance, skill and memory.