Abstract An educational device employing a game situation to teach student nurses or graduate nurses is disclosed. The educational device is generally comprised of a playing board having a plurality of contiguous areas extending around the perimeter of the board, and also having additional areas in the central region of the board. Most of the contiguous areas are grouped into three groups, designated "acute", "intermediate", and "convalescence". The educational device also includes two decks of cards, one relating to admission onto the playing board, and the other relating to play on the playing board. All of the cards have printed on one side thereof a question relating to the medical field, together with several alternative answers, only one of which is correct. The other side of each card reveals the correct answer, and also has printed thereon instructions as to what to do in the case of a correct answer, and what to do in case of an incorrect answer. The educational device also includes playing pieces for movement on the playing board. The object of the game is to advance around the perimeter of the board, through the groups of contiguous areas in sequence through the "acute", the "intermediate", and the "convalescence" groups. In each turn a player advances by drawing cards from the deck, answering the questions thereon, and following the instructions on the card associated with the answer given.
Means for learning, reinforcement, or updating knowledge through review for all levels of nurses from student nurses through graduate nurses in all academic preparations by means of a board game to be used by players who are said nurses comprising in combination a board having (1) a sequential path of spaces the sequence whereof passes through three levels of illness: Acute, Intermediate and Convalescence, (2) visualizations of body organs affected by wrongly chosen alternatives and of abnormalities of temperature and blood pressure and (3) designated areas for hospital departments, including an Admitting Office at the start of said sequence and a Discharge Office at the end of said sequence, each of said levels being indicated by printed matter on said board which designates certain spaces as Acute, certain spaces in Intermediate and certain spaces as Convalescence, the placement of said printed spaces being analogous to and vividly suggestive of the progress of a real patient; a plurality of playing pieces representing clients of said players; a multiplicity of admission playing cards having printed thereon information on certain aspects of a client's illness and alternatives for dealing with them, so that only a correct selection of alternatives will entitle a player to place her playing piece on the board at said Admitting Office, which is located so as vividly to suggest the location of a real admissions office; and a multiplicity of intervention playing cards having printed on one side thereof information on certain other aspects of a client's illness and alternatives for dealing with them, and having printed on the other side thereof (a) consequences of a correct selection of alternatives which direct the player to move playing piece on the board so that it progresses along said sequence toward said Discharge Office, and (b) consequences of an incorrect selection of alternatives which direct the player to impede such progress in a manner correlated to and vividly suggestive of the actual real-life consequence of that particular incorrect alternative, said printed matter on said intervention cards being correlated to the areas on said board and to the actual areas of a real hospital.
Claim 2
Dependent Claim
352 words
Means for learning, reinforcement, or updating knowledge through review for all levels of nurses from student nurses through graduate nurses in all academic preparations by means of a board game to be used by players who are said nurses comprising in combination a board having (1) a sequential path of spaces the sequence whereof passes through three levels of illness: Acute, Intermediate and Convalescence, (2) visualizations of body organs affected by wrongly chosen alternatives and of abnormalities of temperature and blood pressure and (3) designated areas for hospital departments, including an Admitting Office at the start of said sequence and a Discharge Office at the end of said sequence, each of said levels being indicated by printed matter on said board which designates certain spaces as Acute, certain spaces in Intermediate and certain spaces as Convalescence, the placement of said printed spaces being analogous to and vividly suggestive of the progress of a real patient; a plurality of playing pieces representing clients of said players; a multiplicity of admission playing cards having printed thereon information on certain aspects of a client's illness and alternatives for dealing with them, so that only a correct selection of alternatives will entitle a player to place her playing piece on the board at said Admitting Office, which is located so as vividly to suggest the location of a real admissions office; and a multiplicity of intervention playing cards having printed on one side thereof information on certain other aspects of a client's illness and alternatives for dealing with them, and having printed on the other side thereof (a) consequences of a correct selection of alternatives which direct the player to move playing piece on the board so that it progresses along said sequence toward said Discharge Office, and (b) consequences of an incorrect selection of alternatives which direct the player to impede such progress in a manner correlated to and vividly suggestive of the actual real-life consequence of that particular incorrect alternative, said printed matter on said intervention cards being correlated to the areas on said board and to the actual areas of a real hospital.