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US4364568A Expired / Lapsed US ⏱️ 0.0 years remaining

Method of playing a strategy game

Assignee: Individual
•
Filing: 1980-05-05
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Granted: 1982-12-21
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Expires: 2000-05-05
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Abstract

Abstract A game wherein a plurality of playing pieces are moved upon a game board grid by opposing players until one player has captured a pre-selected number of the opponent's playing pieces. The game board has an elevated border surrounding a central recessed area. A plurality of space pieces fit interchangeably within the recessed area to obtain variable and distinct playing patterns. Each space is one of a number of colors, one color being designated as a neutral color. The playing pieces are segregated into bumping pieces and jumping pieces. One of each such piece is correspondingly colored to the colors of the space pieces. The pieces are moved about the board, singly or in stacks of any size and configuration to any adjacent unoccupied space, or if an adjacent space is of the neutral color, to any unoccupied space which may be reached through any number of connected, unoccupied neutral spaces. Capture is made by bumping or jumping; a bumping piece bumping onto a similarly colored adjacent space presently occupied by opponent's piece or stack; or a jumping piece jumping over an adjacent space presently occupied by opponent's piece or stack into a space the same color as the jumping piece. Pieces of the neutral color may jump and bump onto any color space, and any color piece may jump or bump onto a space of the neutral color.

Inventors

  • 👤 George T. Tracy

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-07 10:00
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/02

Claims Analysis

Total Claims: 19
Claim 1
Independent Claim 315 words
A method of play of a strategy board game wherein each player moves his playing pieces, each piece having one of a number of distinct codes, one code being designated a neutral code, about a pattern of playing spaces, each space also having one of those codes, including said neutral code, in an attempt to capture the playing pieces of his opponent, the method of play comprising the steps of: (a) each player receiving an identical set of coded playing pieces; (b) each player placing his playing pieces on one or more designated starting spaces; (c) each player, then, in alternating turns, moving one of his playing pieces, as follows: (i) in any direction from its initial location on a designated starting space, or its other subsequent location, to any adjacent, unoccupied space; (ii) if any space adjacent to the player's piece is occupied by an opponent's playing piece, and if the playing space directly and linearly behind (relative to the player's piece) the playing space occupied by the opponent's playing piece is unoccupied and is coded similarly to that of the player's playing piece, or if either the player's piece or said space is of the neutral code, then capturing the opponent's playing piece by linearly jumping that piece into the unoccupied playing space behind it and removing the opponent's piece from the board; (iii) if any space adjacent to the player's piece is occupied by an opponent's playing piece, and if that adjacent space is coded similarly to that of the player's playing piece, or if either the player's piece or the adjacent space is of the neutral code, then capturing the opponent's playing piece by bumping onto that playing space and removing the opponent's playing piece from the board; (d) continuing in this manner until one player captures, either by jumping or bumping, a predetermined number of the other player's playing pieces.
Claim 2
Independent Claim 315 words
A method of play of a strategy board game wherein each player moves his playing pieces, each piece having one of a number of distinct codes, one code being designated a neutral code, about a pattern of playing spaces, each space also having one of those codes, including said neutral code, in an attempt to capture the playing pieces of his opponent, the method of play comprising the steps of: (a) each player receiving an identical set of coded playing pieces; (b) each player placing his playing pieces on one or more designated starting spaces; (c) each player, then, in alternating turns, moving one of his playing pieces, as follows: (i) in any direction from its initial location on a designated starting space, or its other subsequent location, to any adjacent, unoccupied space; (ii) if any space adjacent to the player's piece is occupied by an opponent's playing piece, and if the playing space directly and linearly behind (relative to the player's piece) the playing space occupied by the opponent's playing piece is unoccupied and is coded similarly to that of the player's playing piece, or if either the player's piece or said space is of the neutral code, then capturing the opponent's playing piece by linearly jumping that piece into the unoccupied playing space behind it and removing the opponent's piece from the board; (iii) if any space adjacent to the player's piece is occupied by an opponent's playing piece, and if that adjacent space is coded similarly to that of the player's playing piece, or if either the player's piece or the adjacent space is of the neutral code, then capturing the opponent's playing piece by bumping onto that playing space and removing the opponent's playing piece from the board; (d) continuing in this manner until one player captures, either by jumping or bumping, a predetermined number of the other player's playing pieces.
Claim 3
Dependent Claim 77 words
The method of play of claim 1 which includes as an additional step, if any playing space adjacent to the space presently occupied by the player's piece is unoccupied and of a neutral color, then the player may move his piece through that unoccupied neutral space, and any number of interconnected, unoccupied neutral spaces connected thereto, to another unoccupied space, either neutral or otherwise, which can be reached by travelling along that path of connected neutral spaces.
Claim 4
Dependent Claim 119 words
The method of play of claim 1 including the steps of placing a stack of more than one playing piece on the designated starting space, moving the entire stack or any portion of the stack of playing pieces to any adjacent playing space; jumping on opponent's playing piece with the entire stack or any portion of the stack of playing pieces; bumping an opponent's playing piece with the entire stack or any portion of the stack of playing pieces; or building a stack by moving his playing piece or a stack of his playing pieces onto the same space during successive turns, the code of the stack being that of the top (meaning uppermost) playing piece in the stack.
Claim 5
Dependent Claim 89 words
The method of play of claim 3 wherein the playing pieces of each player are additionally coded to be either jumping pieces or bumping pieces, and includes as additional steps, any player, in turn, jumping an opponent's piece or stack of pieces only with a jumping piece or a stack the uppermost piece of which is a jumping piece and any player, in turn, bumping an opponent's piece or stack of pieces only with a bumping piece or a stack the uppermost piece of which is a bumping piece.
Claim 6
Dependent Claim 39 words
The method of play of claim 4 including the step of each player, in turn, moving his playing piece, or stack of playing pieces, through any number of contiguous, unoccupied neutrally coded playing spaces to any unoccupied playing space.
Claim 7
Dependent Claim 53 words
The method of play of claim 5 including the step of either player, in turn, rather than moving, jumping or bumping, flipping his stack over, without changing its playing space location such that the previously lowermost piece in the stack is now the uppermost piece and now dictates the code for the stack.
Claim 8
Dependent Claim 28 words
The method of play of claim 6, there is an equal number of playing spaces of each code, and double that number of spaces of the neutral code.
Claim 9
Dependent Claim 28 words
The method of play of claim 7 wherein there is an equal number of playing pieces coded similarly to each different coded playing pieces, including the neutral code.
Claim 10
Independent Claim 32 words
The method of play of claims 1 or 8 including the additional step of first placing the playing spaces on the game board in a random manner to obtain the playing pattern.
Claim 11
Independent Claim 22 words
The method of play of claims 1 or 8 wherein the playing pattern is a rectangular grid composed of the playing spaces.
Claim 12
Dependent Claim 34 words
The method of play of claim 10 wherein there are three additional playing spaces adjacent to each corner playing space in said rectangular grid; each said corner adjacent space being of the neutral code.
Claim 13
Dependent Claim 23 words
The method of play of claim 11 wherein one of each set of said three additional playing spaces is a designated starting space.
Claim 14
Dependent Claim 63 words
The method of play of claim 12 including the additional step of each player having allotted to him two designated player starting spaces, and each player placing all of his playing pieces which are coded as jumping pieces on one of his designated starting spaces, and all of his playing pieces coded as bumping pieces on the other of his designated starting spaces.
Claim 15
Dependent Claim 20 words
The method of play of claim 12, wherein the playing spaces and playing pieces are coded by means of color.
Claim 16
Dependent Claim 57 words
The method of play of claim 1 wherein each of the playing pieces is additionally coded as either a jumping piece or a bumping piece, and includes as additional steps, any player, in turning, jumping an opponent's piece only with a jumping piece, and any player, in turn, bumping an opponent's piece only with a bumping piece.
Claim 17
Independent Claim 874 words
A method of play of a strategy board game in which each player moves his playing pieces about a grid of playing spaces in a playing pattern in an attempt to capture, either by jumping or bumping, the playing pieces of his opponent, the method of play comprising the steps of: (a) each player receiving a similar set of playing pieces, the playing pieces of one player being recognizably distinct from those of another player, but the set of each consisting of an equal number of playing pieces, divided equally into two subsets, the playing pieces in each such subset coded as either jumping or bumping pieces, that is, capable of capturing an opponent's playing piece by executing either a jump from the space presently occupied by the player's piece over the adjacent space occupied by the opponent's piece and into the space directly behind the opponent's piece, or a bump from the space presently occupied by the player's piece into the adjacent space occupied by the opponent's piece, respectively, and further divided equally into more than one sub-subsets, the playing pieces within each sub-subset, in addition to being coded as a jumping or bumping piece, being additionally coded with another unique code, one of said codes being designated a neutral code; (b) placing the playing spaces on the game board and within the grid in a random manner to produce the playing pattern, the playing spaces being equally divided into subsets, equal in number to the number of sub-subsets of the playing pieces, and coded similarly thereto; (c) each player placing his playing pieces in stacks of multiple pieces on one or more playing spaces which have been designated as starting spaces; (d) each player, in alternating turns, and at his discretion, moving his playing piece, or a stack of more than one playing piece, first from a designated starting space, and thereafter from its then location, to any adjacent, unoccupied playing space, or an adjacent space occupied by his own piece or pieces, regardless of codes; or (e) if an adjacent, unoccupied playing space is of a neutral code, then moving through that neutrally coded playing space and any additional contiguous, interconnected, unoccupied, neutrally coded playing spaces to any unoccupied playing space, or a space occupied by his own piece or pieces, which can be reached by travelling along those interconnected neutral spaces; or (f) if an adjacent space is occupied by an opponent's playing piece or stack of playing pieces, and, if that adjacent playing space is similarly coded as the player's playing piece or the uppermost playing piece in a stack of playing pieces, or if either said adjacent playing space or the player's playing piece or the uppermost playing piece in his stack of playing pieces, is of the neutral code, and if the player's playing piece, or the uppermost playing piece in a stack of playing pieces, is coded as a bumping piece, then the player may capture the opponent's playing piece or stack of playing pieces by moving his playing piece, or his stack of playing pieces, or a top portion of his stack of playing pieces onto the playing space formerly occupied by the captured opponent's playing piece or stack of playing pieces and may remove his opponent's captured playing piece or pieces from the game board; or (g) if an adjacent playing space is occupied by an opponent's playing piece or a stack of playing pieces, and if the playing space directly and linearly behind (relative to the player's playing piece) and adjacent to the playing space now occupied by the opponent's playing piece or stack of playing pieces is unoccupied, and if that unoccupied playing space is coded similarly to the sub-subset code of the player's playing piece or the uppermost playing piece of a stack of playing pieces, or if either that unoccupied playing space or the player's playing piece or the uppermost playing piece of a stack of playing pieces is of the neutral code, and the player's playing piece or the uppermost playing piece of a stack of playing pieces is coded as a jumping piece, then the player may capture the opponent's said playing piece of stack of playing pieces by jumping over the opponent's said piece or pieces onto said unoccupied playing space, and continuing, within the same turn, to make multiple jumps if the above stated conditions exist as to each jump; or (h) if an opponent's playing piece or stack of playing pieces may be reached as a result of moving through an adjacent unoccupied neutrally coded playing space, and any number of inter-connected such playing spaces, and if the above stated conditions for a jump or a bump exist with respect to that opponent's playing piece or stack of playing pieces, the jump or bump may be executed, in that same turn, after moving through the unoccupied, interconnected neutrally coded playing spaces; or (i) in any one turn, and as a complete move, either player flipping any stack of his playing pieces over such the previously lowermost playing piece in the stack is now the uppermost piece; and (j) continuing in that manner until one player has captured a predetermined number of his opponent's playing pieces.
Claim 18
Independent Claim 874 words
A method of play of a strategy board game in which each player moves his playing pieces about a grid of playing spaces in a playing pattern in an attempt to capture, either by jumping or bumping, the playing pieces of his opponent, the method of play comprising the steps of: (a) each player receiving a similar set of playing pieces, the playing pieces of one player being recognizably distinct from those of another player, but the set of each consisting of an equal number of playing pieces, divided equally into two subsets, the playing pieces in each such subset coded as either jumping or bumping pieces, that is, capable of capturing an opponent's playing piece by executing either a jump from the space presently occupied by the player's piece over the adjacent space occupied by the opponent's piece and into the space directly behind the opponent's piece, or a bump from the space presently occupied by the player's piece into the adjacent space occupied by the opponent's piece, respectively, and further divided equally into more than one sub-subsets, the playing pieces within each sub-subset, in addition to being coded as a jumping or bumping piece, being additionally coded with another unique code, one of said codes being designated a neutral code; (b) placing the playing spaces on the game board and within the grid in a random manner to produce the playing pattern, the playing spaces being equally divided into subsets, equal in number to the number of sub-subsets of the playing pieces, and coded similarly thereto; (c) each player placing his playing pieces in stacks of multiple pieces on one or more playing spaces which have been designated as starting spaces; (d) each player, in alternating turns, and at his discretion, moving his playing piece, or a stack of more than one playing piece, first from a designated starting space, and thereafter from its then location, to any adjacent, unoccupied playing space, or an adjacent space occupied by his own piece or pieces, regardless of codes; or (e) if an adjacent, unoccupied playing space is of a neutral code, then moving through that neutrally coded playing space and any additional contiguous, interconnected, unoccupied, neutrally coded playing spaces to any unoccupied playing space, or a space occupied by his own piece or pieces, which can be reached by travelling along those interconnected neutral spaces; or (f) if an adjacent space is occupied by an opponent's playing piece or stack of playing pieces, and, if that adjacent playing space is similarly coded as the player's playing piece or the uppermost playing piece in a stack of playing pieces, or if either said adjacent playing space or the player's playing piece or the uppermost playing piece in his stack of playing pieces, is of the neutral code, and if the player's playing piece, or the uppermost playing piece in a stack of playing pieces, is coded as a bumping piece, then the player may capture the opponent's playing piece or stack of playing pieces by moving his playing piece, or his stack of playing pieces, or a top portion of his stack of playing pieces onto the playing space formerly occupied by the captured opponent's playing piece or stack of playing pieces and may remove his opponent's captured playing piece or pieces from the game board; or (g) if an adjacent playing space is occupied by an opponent's playing piece or a stack of playing pieces, and if the playing space directly and linearly behind (relative to the player's playing piece) and adjacent to the playing space now occupied by the opponent's playing piece or stack of playing pieces is unoccupied, and if that unoccupied playing space is coded similarly to the sub-subset code of the player's playing piece or the uppermost playing piece of a stack of playing pieces, or if either that unoccupied playing space or the player's playing piece or the uppermost playing piece of a stack of playing pieces is of the neutral code, and the player's playing piece or the uppermost playing piece of a stack of playing pieces is coded as a jumping piece, then the player may capture the opponent's said playing piece of stack of playing pieces by jumping over the opponent's said piece or pieces onto said unoccupied playing space, and continuing, within the same turn, to make multiple jumps if the above stated conditions exist as to each jump; or (h) if an opponent's playing piece or stack of playing pieces may be reached as a result of moving through an adjacent unoccupied neutrally coded playing space, and any number of inter-connected such playing spaces, and if the above stated conditions for a jump or a bump exist with respect to that opponent's playing piece or stack of playing pieces, the jump or bump may be executed, in that same turn, after moving through the unoccupied, interconnected neutrally coded playing spaces; or (i) in any one turn, and as a complete move, either player flipping any stack of his playing pieces over such the previously lowermost playing piece in the stack is now the uppermost piece; and (j) continuing in that manner until one player has captured a predetermined number of his opponent's playing pieces.
Claim 19
Dependent Claim 33 words
The method of play of claim 16 including the additional step of first placing the playing spaces in the grid on the game board in a random manner to obtain the playing pattern.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1985-12-20 1986-06-21 1986-12-21 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1989-12-20 1990-06-21 1990-12-21 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1993-12-20 1994-06-21 1994-12-21 $7700.00 Window Closed / Lapsed

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