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US4334679A Expired / Lapsed US ⏱️ 0.0 years remaining

Hand-held pinball game

Assignee: Individual
•
Filing: 1980-01-24
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Granted: 1982-06-15
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Expires: 2000-01-24
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Abstract

Abstract In the hand-held pinball game disclosed herein, the movement of the ball is simulated by sequentially energizing light emitting diodes disposed along a multiplicity of predetermined ball paths connecting various features on the playing field. Other light emitting diodes are selectively energized under manual control to simulate flippers which constitute features on the playing field. A digital processor operating under fixed instructions controls the simulated ball movement and implements a timing function during certain segments of the program for determining the time of flipper operation in relation to simulated ball movement. The direction of departure of the simulated ball from the flipper feature is then varied as a function of the time value so determined. The processor also drives a loudspeaker to generate sounds appropriately characterizing the arrival of the simulated ball at various features.

Inventors

  • 👤 Holly T. Doyle
  • 👤 Robert O. Doyle
  • 👤 Wendl Thomis

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-27 13:00
CPC Classifications
A; A63; A63F; A63F7/00; A63F7/06; A63F7/0664; A63F7/02; A63F7/025; A63F7/027; A63F9/00; A63F9/24; A63F2009/2448; A63F2009/247

Claims Analysis

Total Claims: 8
Claim 1
Independent Claim 205 words
A handheld pinball simulation game comprising: a faceplate carrying indicia corresponding to a pinball machine and having a plurality of discrete features; behind said faceplate an array of discrete light sources disposed along and at intersections of predetermined ball paths connecting said features; on each side of said faceplate, manually operable control pushbuttons, said indicia including at least a pair of flipper features which associate respectively with said pushbuttons, said array including light sources at each of said flipper locations; a play-initiating pushbutton; a loudspeaker; electronic digital circuit means interconnecting said pushbuttons, said light sources and said loudspeaker, said electronic digital circuit means including a processor, writable memory, and read only memory; wherein said read only memory contains fixed data representing the relative locations of the elements of said array and an algorithm which is started by operation of said play-initiating pushbutton for simulating ball movement from feature to feature by lighting said sources in sequence, the initial velocity of the simulated ball being variable as a function of the length of time said play-initiating pushbutton is operated, said algorithm including also a repertory of said programs for energizing said speaker to generate sounds appropriately characterizing the arrival of the simulated ball at each feature.
Claim 2
Dependent Claim 205 words
A handheld pinball simulation game comprising: a faceplate carrying indicia corresponding to a pinball machine and having a plurality of discrete features; behind said faceplate an array of discrete light sources disposed along and at intersections of predetermined ball paths connecting said features; on each side of said faceplate, manually operable control pushbuttons, said indicia including at least a pair of flipper features which associate respectively with said pushbuttons, said array including light sources at each of said flipper locations; a play-initiating pushbutton; a loudspeaker; electronic digital circuit means interconnecting said pushbuttons, said light sources and said loudspeaker, said electronic digital circuit means including a processor, writable memory, and read only memory; wherein said read only memory contains fixed data representing the relative locations of the elements of said array and an algorithm which is started by operation of said play-initiating pushbutton for simulating ball movement from feature to feature by lighting said sources in sequence, the initial velocity of the simulated ball being variable as a function of the length of time said play-initiating pushbutton is operated, said algorithm including also a repertory of said programs for energizing said speaker to generate sounds appropriately characterizing the arrival of the simulated ball at each feature.
Claim 3
Dependent Claim 234 words
A handheld pinball simulation game comprising: a faceplate carrying indicia corresponding to a pinball machine providing a plurality of discrete features; behind said faceplate, an array of discrete light sources disposed along and at intersections of predetermined ball paths connecting said features, at least one of said paths being curved to approximate an arched trajectory; on each side of said faceplate, a manually operable control pushbutton, said indicia including at least a pair of flipper features which associate respectively with said pushbuttons, said array including light sources at each of said flipper locations; a play-initiating pushbutton; a loudspeaker; electronic digital circuit means interconnecting said pushbuttons, said light sources and said loudspeaker, said electronic digital circuit means including a processor, writable memory, and read only memory; wherein said read only memory contains fixed data representing the relative locations of the elements of said array and an algorithm which is started by operation of said play-initiating pushbutton for simulating ball movement from feature to feature by lighting said sources in sequence and for energizing said speaker to generate sounds appropriately characterizing the arrival of the simulated ball at each feature, said algorithm including means implementing a timer for determining the time of operation of either of said play buttons within certain sequences and for altering the direction of departure of the simulated ball from the flipper features as a function of the time value so determined.
Claim 4
Dependent Claim 234 words
A handheld pinball simulation game comprising: a faceplate carrying indicia corresponding to a pinball machine providing a plurality of discrete features; behind said faceplate, an array of discrete light sources disposed along and at intersections of predetermined ball paths connecting said features, at least one of said paths being curved to approximate an arched trajectory; on each side of said faceplate, a manually operable control pushbutton, said indicia including at least a pair of flipper features which associate respectively with said pushbuttons, said array including light sources at each of said flipper locations; a play-initiating pushbutton; a loudspeaker; electronic digital circuit means interconnecting said pushbuttons, said light sources and said loudspeaker, said electronic digital circuit means including a processor, writable memory, and read only memory; wherein said read only memory contains fixed data representing the relative locations of the elements of said array and an algorithm which is started by operation of said play-initiating pushbutton for simulating ball movement from feature to feature by lighting said sources in sequence and for energizing said speaker to generate sounds appropriately characterizing the arrival of the simulated ball at each feature, said algorithm including means implementing a timer for determining the time of operation of either of said play buttons within certain sequences and for altering the direction of departure of the simulated ball from the flipper features as a function of the time value so determined.
Claim 5
Dependent Claim 58 words
A game as set forth in claim 2 wherein said game includes means for indicating a "tilt" condition and wherein said processor implements a counter which is incremented by operations of said flipper control pushbuttons and is decremented as a function of time, said "tilt" condition indicating means being energized when said counter reaches a predetermined threshold value.
Claim 6
Dependent Claim 45 words
A game as set forth in claim 2 wherein said processor implements a timer which determines how long the play-initiating button is operated and wherein the ball moving algorithm imparts to the simulated ball a velocity which varies as a function of the interval timed.
Claim 7
Dependent Claim 322 words
A handheld pinball simulation game comprising: a hand holdable housing having on top a playing-field faceplate and enclosing a circuit board which underlies said faceplate, said housing enclosing also a battery holder and a loudspeaker, said faceplate carrying indicia corresponding to a pinball machine and having a plurality of discrete features, said circuit board carrying an irregular array of discrete light emitting diodes disposed behind said faceplate and along and at intersections of predetermined ball paths connecting said features, at least one of said paths being curved to approximate an arched trajectory, said housing having a laterally projecting wing portion on either side of said faceplate, each of said wing portions carrying a manually operable control pushbutton, said indicia including at least a pair of flipper features which associate respectively with said pushbuttons, said array including light emitting diodes disposed to illuminate elongate regions adjacent each of said flipper locations; a play-initiating pushbutton; a seven segment LED display for presenting scoring for said game, said display being also carried on said circuit board; electronic digital circuit means interconnecting said pushbuttons, said display, said light emitting diodes and said loudspeaker, said electronic digital circuit means including a processor, writable memory, and read only memory; wherein said read only memory contains fixed data representing the relative locations of the elements of said array and an algorithm which is started by operation of said play-initiating pushbutton for simulating ball movement from feature to feature by lighting said sources in sequence, for energizing said speaker to generate sounds appropriately characterizing the arrival of the simulated ball at each feature and for correspondingly incrementing a player's score presented on said display, said algorithm including means implementing a timer for determining the time of operation of either of said play buttons within certain sequences and for altering the direction of departure of the simulated ball from the flipper features as a function of the time value so determined.
Claim 8
Dependent Claim 322 words
A handheld pinball simulation game comprising: a hand holdable housing having on top a playing-field faceplate and enclosing a circuit board which underlies said faceplate, said housing enclosing also a battery holder and a loudspeaker, said faceplate carrying indicia corresponding to a pinball machine and having a plurality of discrete features, said circuit board carrying an irregular array of discrete light emitting diodes disposed behind said faceplate and along and at intersections of predetermined ball paths connecting said features, at least one of said paths being curved to approximate an arched trajectory, said housing having a laterally projecting wing portion on either side of said faceplate, each of said wing portions carrying a manually operable control pushbutton, said indicia including at least a pair of flipper features which associate respectively with said pushbuttons, said array including light emitting diodes disposed to illuminate elongate regions adjacent each of said flipper locations; a play-initiating pushbutton; a seven segment LED display for presenting scoring for said game, said display being also carried on said circuit board; electronic digital circuit means interconnecting said pushbuttons, said display, said light emitting diodes and said loudspeaker, said electronic digital circuit means including a processor, writable memory, and read only memory; wherein said read only memory contains fixed data representing the relative locations of the elements of said array and an algorithm which is started by operation of said play-initiating pushbutton for simulating ball movement from feature to feature by lighting said sources in sequence, for energizing said speaker to generate sounds appropriately characterizing the arrival of the simulated ball at each feature and for correspondingly incrementing a player's score presented on said display, said algorithm including means implementing a timer for determining the time of operation of either of said play buttons within certain sequences and for altering the direction of departure of the simulated ball from the flipper features as a function of the time value so determined.

References Cited (Backward Citations)

US3348844A Cited
US4017081A Cited
US4171135A Cited
US4231577A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1985-06-14 1985-12-14 1986-06-15 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1989-06-14 1989-12-14 1990-06-15 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1993-06-14 1993-12-14 1994-06-15 $7700.00 Window Closed / Lapsed

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