US4193598A
Expired / Lapsed
US
⏱️ 0.0 years remaining
Video game system
Assignee: Individual
•
Filing: 1978-03-10
•
Granted: 1980-03-18
•
Expires: 1998-03-10
Abstract
Abstract A video game system for simulating the functions of vehicles or groups of vehicles represented by spots on the screens of television sets or television projectors controlled by individual control sets is provided. The control sets and television sets are connected to a common central control for the supervision of presence of a vehicle within the field of visibility of another vehicle, whereby the representation of both vehicles on the screens of both concerning television sets is performed.
Inventors
- 👤 Jens Freese
Bibliographic Details
Application Number
—
Jurisdiction
US
Data Source
google_patents
Last Synchronized
2026-10-25 19:20
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/50; A63F13/52; A63F13/12; A63F13/30; A63F13/80; A63F13/803; A63F2300/00; A63F2300/50; A63F2300/80; A63F2300/8017
Claims Analysis
Total Claims: 4
Claim 1
Independent Claim
137 words
A video game system for simulating the functions of vehicles or groups of vehicles represented by spots on the screens of a plurality of television sets or projectors respectively controlled by and associated with individual control sets, said system comprising means connecting both said control sets and television sets or projectors to a common central control means, said central control means limiting the appearance of a respective vehicle or group of vehicles exclusively to the screen of the television set or projector associated therewith when the respective vehicles or groups of vehicles are positioned beyond an assumed field of visibility (horizon) relative to each other, said central control means causing both vehicles or groups of vehicles to appear on both said screens when their respective positions are within the assumed field of visibility relative to each other.
Claim 2
Dependent Claim
137 words
A video game system for simulating the functions of vehicles or groups of vehicles represented by spots on the screens of a plurality of television sets or projectors respectively controlled by and associated with individual control sets, said system comprising means connecting both said control sets and television sets or projectors to a common central control means, said central control means limiting the appearance of a respective vehicle or group of vehicles exclusively to the screen of the television set or projector associated therewith when the respective vehicles or groups of vehicles are positioned beyond an assumed field of visibility (horizon) relative to each other, said central control means causing both vehicles or groups of vehicles to appear on both said screens when their respective positions are within the assumed field of visibility relative to each other.
Claim 3
Dependent Claim
96 words
Video game system as specified in claim 1 using a read only memory (FSP) having m rows of n-bit each for each television set containing a circular disk-like bit-pattern, which is read out with each frame and the information of the said memory is compared with the information marking the positions of vehicles of other television sets by comparators (G6,G7) whereby in case of coincidence a monostable flip flop having a delay time greater than the endurance of one frame is set controlling the switch-over unit (G9,G10,G12,G13) for the presentation of both vehicles on both screens.
Claim 4
Dependent Claim
124 words
Video game system as specified in claim 1 or 2 using an invisible auxiliary spot (H) controlled by the individual control set via the horizontal (HG) and the vertical generator (VG) for the initiation of the read out of the said memory which is controlled by two counters each one for m rows and n columns respectively and the represented spot on the screen is derived from the positions of the said two counters in such a way, that the outputs of two decoders connected each to one of the said counters marking the position n/2 and m/2 of the counters respectively are connected to a common NAND-gate (G5), which generates at coincidence of both signals the signal forming the spot on the screen.
References Cited (Backward Citations)
US3659285A
Cited
US4093221A
Cited
USPTO Annuity & Maintenance Windows
| Annuity Stage | Window Opens | Payment Deadline | Surcharge Period Until | Estimated Fee | Status |
|---|---|---|---|---|---|
| 3.5 Years (Year 4) | 1983-03-18 | 1983-09-17 | 1984-03-18 | $2000.00 | Window Closed / Lapsed |
| 7.5 Years (Year 8) | 1987-03-18 | 1987-09-17 | 1988-03-18 | $3760.00 | Window Closed / Lapsed |
| 11.5 Years (Year 12) | 1991-03-18 | 1991-09-17 | 1992-03-18 | $7700.00 | Window Closed / Lapsed |