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US4090717A Expired / Lapsed US ⏱️ 0.0 years remaining

Educational game

Assignee: Individual
•
Filing: 1976-11-08
•
Granted: 1978-05-23
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Expires: 1996-11-08
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Abstract

Abstract A game using a standard reference work, such as a set of encyclopedias, as one of the game components. A game board displays a path of travel along which the players each move a marker, with progress along the path being determined partly by the player's success in correctly answering questions within the prescribed time, and partly by the roll of a single die. There is a set of question cards, each of which asks for information obtainable from the encyclopedia; a timer to limit the period of each person's turn; and a set of answer cards to determine the correctness of the information obtained.

Inventors

  • 👤 Susan Rossetti

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-27 08:34
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/00003; A63F3/00006; A63F9/00; A63F9/18; A63F9/001; A63F2009/0036; A63F2009/0038; A63F2250/00; A63F2250/10; A63F2250/1063; A63F2250/1068

Claims Analysis

Total Claims: 6
Claim 1
Independent Claim 276 words
A game particularly adapted to stimulate participants to improve research skills in using an encyclopedic reference work comprising a plurality of volumes in which information is arranged in said volumes in alphabetically grouped categories, each volume containing alphabetically grouped categories different from that of the other volumes, said game comprising: a. a game board having a representation of a course, leading from a beginning point to an end point, and divided into increments of travel along which markers can be moved to record progress of a player by moving a related marker along the course, b. a plurality of separated sets of question and answer indicating means, each set corresponding to a respective volume, and each set having indicia corresponding to indicia on its respective volume, with questions of that set asking for information contained under a category alphabetically contained in its respective volume and normally retrievable from that volume within a pre-determined time range, and answers of that set providing said information, said indicating means arranged to display said questions in a format separate from the answers, c. a timing device to indicate a time period of search within said time range, whereby a game participant can maintain progress along the course of the board by the steps of selection of a question, looking into the reference work for a correct answer, utilizing the timing device to indicate the time period of search within which the answer is to be found, and comparing the participant's answer with the correct answer obtained from the indicating means to ascertain the correctness of the participant's answer and thus determine that participant's progress over the course of the board.
Claim 2
Dependent Claim 276 words
A game particularly adapted to stimulate participants to improve research skills in using an encyclopedic reference work comprising a plurality of volumes in which information is arranged in said volumes in alphabetically grouped categories, each volume containing alphabetically grouped categories different from that of the other volumes, said game comprising: a. a game board having a representation of a course, leading from a beginning point to an end point, and divided into increments of travel along which markers can be moved to record progress of a player by moving a related marker along the course, b. a plurality of separated sets of question and answer indicating means, each set corresponding to a respective volume, and each set having indicia corresponding to indicia on its respective volume, with questions of that set asking for information contained under a category alphabetically contained in its respective volume and normally retrievable from that volume within a pre-determined time range, and answers of that set providing said information, said indicating means arranged to display said questions in a format separate from the answers, c. a timing device to indicate a time period of search within said time range, whereby a game participant can maintain progress along the course of the board by the steps of selection of a question, looking into the reference work for a correct answer, utilizing the timing device to indicate the time period of search within which the answer is to be found, and comparing the participant's answer with the correct answer obtained from the indicating means to ascertain the correctness of the participant's answer and thus determine that participant's progress over the course of the board.
Claim 3
Dependent Claim 62 words
The game as recited in claim 1, wherein said board has its course separated into squares as increments of travel, some of which have markings indicating that such square requires the participants to draw a question card, said game further including chance means, such as a die, to determine on a numerical chance basis progress of a game participant along the course.
Claim 4
Dependent Claim 276 words
A game particularly adapted to stimulate participants to improve information research skills, said game comprising: a. a game board having a representation of a course, leading from a beginning point to an end point, and divided into increments of travel along which markers can be moved to record progress of a player by moving a related marker along the course, b. an encyclopedic reference work comprising a plurality of volumes in which information is arranged in said volumes in alphabetically grouped categories, each volume containing alphabetically grouped categories different from that of the other volumes, c. a plurality of separated sets of question and answer indicating means, each set corresponding to a respective volume, and each set having indicia corresponding to indicia on its respective volume, with questions of that set asking for information contained under a category alphabetically contained in its respective volume and normally retrievable from that volume within a pre-determined time range, and answers of that set providing said information, said indicating means arranged to display said questions in a format separate from the answers, d. a timing device to indicate a time period of search within said time range, whereby a game participant can maintain progress along the course of the board by the steps of selection of a question, looking into the reference work for a correct answer, utilizing the timing device to indicate the time period of search within which the answer is to be found, and comparing the participant's answer with the correct answer obtained from the indicating means to ascertain the correctness of the participant's answer and thus determine that participant's progress over the course of the board.
Claim 5
Dependent Claim 276 words
A game particularly adapted to stimulate participants to improve information research skills, said game comprising: a. a game board having a representation of a course, leading from a beginning point to an end point, and divided into increments of travel along which markers can be moved to record progress of a player by moving a related marker along the course, b. an encyclopedic reference work comprising a plurality of volumes in which information is arranged in said volumes in alphabetically grouped categories, each volume containing alphabetically grouped categories different from that of the other volumes, c. a plurality of separated sets of question and answer indicating means, each set corresponding to a respective volume, and each set having indicia corresponding to indicia on its respective volume, with questions of that set asking for information contained under a category alphabetically contained in its respective volume and normally retrievable from that volume within a pre-determined time range, and answers of that set providing said information, said indicating means arranged to display said questions in a format separate from the answers, d. a timing device to indicate a time period of search within said time range, whereby a game participant can maintain progress along the course of the board by the steps of selection of a question, looking into the reference work for a correct answer, utilizing the timing device to indicate the time period of search within which the answer is to be found, and comparing the participant's answer with the correct answer obtained from the indicating means to ascertain the correctness of the participant's answer and thus determine that participant's progress over the course of the board.
Claim 6
Dependent Claim 62 words
The game as recited in claim 3, wherein said board has its course separated into squares as increments of travel, some of which have markings indicating that such square requires the participants to draw a question card, said game further including chance means, such as a die, to determine on a numerical chance basis progress of a game participant along the course.

References Cited (Backward Citations)

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USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1981-05-22 1981-11-21 1982-05-23 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1985-05-22 1985-11-21 1986-05-23 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1989-05-22 1989-11-21 1990-05-23 $7700.00 Window Closed / Lapsed

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