Claims Analysis
Total Claims: 11
Claim 1
Independent Claim
229 words
A game that creates a novel pursuit situation, said game comprising in combination: a. a game board having marked thereon: a plurality of spaces in succession that constitute a primary path of progression about the board and includes a common starting space for the plurality of pursued playing pieces and a specific space of safety for said pursued playing pieces at the end of said path; a separate small plurality of spaces in succession that constitute a secondary path that is the initial starting path for the pursuing playing piece and has at one end of separate starting space for the pursuing playing piece, the other end of said path connecting directly with the first space of the primary path; a series of specific hazards and shortcuts in picture and legend situated along the primary path to be encountered by chance by the playing pieces and intended to impede or to expedite the movement of said playing pieces; a pictorial representation of various dinosaurs along with their respective names and approximate dates of their existence situated at various locations on the game board, b. a plurality of playing pieces adapted to indicate the pursued Cavemen, c. a singular playing piece adapted to indicate the pursuing Dinosaur, d. a conventional cubical die used to determine by chance the progress and thereby the fate of the playing pieces during the game.
Claim 2
Dependent Claim
229 words
A game that creates a novel pursuit situation, said game comprising in combination: a. a game board having marked thereon: a plurality of spaces in succession that constitute a primary path of progression about the board and includes a common starting space for the plurality of pursued playing pieces and a specific space of safety for said pursued playing pieces at the end of said path; a separate small plurality of spaces in succession that constitute a secondary path that is the initial starting path for the pursuing playing piece and has at one end of separate starting space for the pursuing playing piece, the other end of said path connecting directly with the first space of the primary path; a series of specific hazards and shortcuts in picture and legend situated along the primary path to be encountered by chance by the playing pieces and intended to impede or to expedite the movement of said playing pieces; a pictorial representation of various dinosaurs along with their respective names and approximate dates of their existence situated at various locations on the game board, b. a plurality of playing pieces adapted to indicate the pursued Cavemen, c. a singular playing piece adapted to indicate the pursuing Dinosaur, d. a conventional cubical die used to determine by chance the progress and thereby the fate of the playing pieces during the game.
Claim 3
Dependent Claim
20 words
The game apparatus of claim 1 wherein one playing piece is in pursuit of one or more other playing pieces.
Claim 4
Dependent Claim
23 words
The game apparatus of claim 1 wherein a simulated Dinosaur playing piece is in pursuit of one or more simulated Caveman playing pieces.
Claim 5
Dependent Claim
44 words
The game apparatus of claim 1 wherein a novel pursuit situation is created by use of a primary path of progression for the pursued playing pieces to which is connected a secondary path that is the initial starting path for the pursuing playing piece.
Claim 6
Dependent Claim
152 words
The game apparatus of claim 1 wherein the series of specific hazards and shortcuts in picture and legend situated along the primary path are comprised of: a. Caveman gets foot caught between boulders. Lose one turn., b. Caveman slides down vine. Gain seven spaces., c. Lizard falls through bridge. Lose one turn., d. Caveman trips over log. Lose one turn., e. Roll a six and jump over the bog. Otherwise go around., f. Caveman climbs over rocks. Lose one turn., g. Narrow passage. Lizard must go around., h. Roll a six and leap the canyon. Otherwise go around., i. Caveman falls into pit. Lose one turn., j. Flat terrain. Move to last flat terrain space., k. Lizard sinks in loose sand. Lose one turn, the term, "lizard," as used in 5.c., 5.g., and 5.k., applies to the Dinosaur playing piece and derives from the fact that the word, dinosaur, means "terrible lizard."
Claim 7
Dependent Claim
67 words
The game apparatus of claim 5 wherein hazards or shortcuts are comprised of two or more successive spaces so that the playing piece has the chance probability of being impeded for more than one turn in a row at such hazards as exemplified by 5.c., 5.f., and 5.k., or has the chance probability of being expedited at such shortcuts as exemplified by 5.b., 5.e., 5.h., and 5.j.
Claim 8
Dependent Claim
41 words
The game apparatus of claim 1 wherein the pictorial representations of various dinosaurs along with their respective names and approximate dates of their existence are utilized to create an interest in and a familiarity with the ancient creatures known as dinosaurs.
Claim 9
Dependent Claim
19 words
The game apparatus of claim 1 wherein a plurality of playing pieces are adapted to indicate the pursued Cavemen.
Claim 10
Dependent Claim
40 words
The game apparatus of claim 1 wherein the pictorial representations of various dinosaurs along with their respective names and approximate dates of their existence are utilized to provide a suitable and compatible pictorial environment for the playing of the game.
Claim 11
Dependent Claim
18 words
The game apparatus of claim 1 wherein a singular playing piece is adapted to indicate the pursuing Dinosaur.