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US4052057A Expired / Lapsed US ⏱️ 0.0 years remaining

Electronic amusement machine

Assignee: RAO GUDURU NARASIMHA
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Filing: 1975-08-20
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Granted: 1977-10-04
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Expires: 1995-08-20
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Abstract

Abstract The invention relates to an electronic amusement machine and there is disclosed such a machine for playing a form of the card game commonly known as poker. The machine disclosed is suitable for two players and includes a playing face and a storage face. On initiation of a game, five cards are successively randomly illuminated on said playing face and then transferred to the storage face automatically. A second five cards are then successively randomly illuminated on said playing face and on completion may be compared with the cards illuminated on said storage face. The possibility of more than one storage face is also mentioned and the disclosure includes detailed circuit diagrams for the complete machine including detailed circuitry for the store function. The machine disclosed also includes a reject facility whereby each player has the option of rejecting, within a short time, up to five cards as they randomly appear on the playing face.

Inventors

  • 👤 Trevor William Castle

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-26 19:18
CPC Classifications
G; G07; G07F; G07F17/00; G07F17/32; G07F17/3286; G07F17/3293; A; A63; A63F; A63F1/00; A63F2001/008

Claims Analysis

Total Claims: 10
Claim 1
Independent Claim 116 words
An electronic amusement machine including a visual display having at least two sets of individual characters, the characters of each set corresponding to the characters of the other of said at least two sets, one of said sets being a playing set and the other of said at least two sets being a storage set, said machine including first circuit means to randomly illuminate a predetermined number of characters of said playing set during successive plays of a game and second circuit means to transfer the result of completed plays on said playing set to said storage set, and means for storing said results at least until the last play is completed on said playing set.
Claim 2
Dependent Claim 116 words
An electronic amusement machine including a visual display having at least two sets of individual characters, the characters of each set corresponding to the characters of the other of said at least two sets, one of said sets being a playing set and the other of said at least two sets being a storage set, said machine including first circuit means to randomly illuminate a predetermined number of characters of said playing set during successive plays of a game and second circuit means to transfer the result of completed plays on said playing set to said storage set, and means for storing said results at least until the last play is completed on said playing set.
Claim 3
Dependent Claim 20 words
A machine as defined in claim 1 wherein the individual characters of each set represent playing cards for playing poker.
Claim 4
Dependent Claim 67 words
A machine as defined in claim 2 further comprising means for individually illuminating said cards on said playing set in a time spaced relationship and third circuit means for providing a reject facility whereby cards may be rejected as they are illuminated, the number of rejects being a maximum of five and the total number of illuminated cards on said playing set on completed plays being five.
Claim 5
Dependent Claim 73 words
A machine as defined in claim 1 wherein said first circuit means include a random address generator and an addressable latch circuit and said second circuit means includes a counter to determine when a play is completed on said playing set and to provide a clock pulse to a latch circuit to transfer the result of respective plays to said storage set or sets, respectively, the last play remaining on said playing set.
Claim 6
Dependent Claim 161 words
An electronic amusement machine including a visual display comprising a playing face having many differing individual characters capable of illumination during a game and a storage face having individual characters representing the characters of said playing face said storage face being capable of illumination during a game, said machine including first circuit means adapted, in use, to successively illuminate, during a first play, a predetermined number of characters of said playing face in a random manner and second circuit means to transfer the results of said first play to said storage face by illuminating the characters of said storage face representing the illuminated characters of the playing face, said first circuit means enabling a second play to be made whereby a similar number of cards to said first play are illuminated on said playing face, to enable the results of said second play to be compared with the results of said first play in accordance with a predetermined set of rules.
Claim 7
Dependent Claim 161 words
An electronic amusement machine including a visual display comprising a playing face having many differing individual characters capable of illumination during a game and a storage face having individual characters representing the characters of said playing face said storage face being capable of illumination during a game, said machine including first circuit means adapted, in use, to successively illuminate, during a first play, a predetermined number of characters of said playing face in a random manner and second circuit means to transfer the results of said first play to said storage face by illuminating the characters of said storage face representing the illuminated characters of the playing face, said first circuit means enabling a second play to be made whereby a similar number of cards to said first play are illuminated on said playing face, to enable the results of said second play to be compared with the results of said first play in accordance with a predetermined set of rules.
Claim 8
Dependent Claim 20 words
A machine as defined in claim 5 wherein the individual characters of each face represent playing cards for playing poker.
Claim 9
Dependent Claim 67 words
A machine as defined in claim 6 further comprising means for individually illuminating said cards on said playing face in a time spaced relationship and third circuit means for providing a reject facility whereby cards may be rejected as they are illuminated, the number of rejects being a maximum of five and tht total number of illuminated cards on said playing face on completed plays being five.
Claim 10
Dependent Claim 60 words
A machine as defined in claim 5 wherein said first circuit means includes a random address generator and an addressable latch circuit and second circuit means includes a counter to determine when a play of a game is completed on said playing face and provide a clock pulse to a latch circuit to transfer the result to said storage face.

References Cited (Backward Citations)

US3384888A Cited
US3770269A Cited
US3796433A Cited
US3735982A Cited
US3876208A Cited
US3939579A Cited
US3865368A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1980-10-03 1981-04-04 1981-10-04 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1984-10-03 1985-04-04 1985-10-04 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1988-10-03 1989-04-04 1989-10-04 $7700.00 Window Closed / Lapsed

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