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US4029320A Expired / Lapsed US ⏱️ 0.0 years remaining

Educational game apparatus and teaching system

Assignee: Individual
•
Filing: 1975-05-21
•
Granted: 1977-06-14
•
Expires: 1995-05-21
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Abstract

Abstract An educational game kit including a game board having a pattern of stations and associated chance controlled playing pieces which are movable over the stations along defined paths of travel. The game encompasses the selective introduction of teaching subject matter through tutorial cards which are keyed to certain of the stations. In accordance with the rules of play, when the playing piece lands on a correspondingly keyed station, a tutorial card is removed from a pack of cards, and if the information solicited by the card is correctly supplied by the participant, the playing piece may be further advanced on the game board. Movement of the playing piece is further influenced by specific written indicia contained in several of the stations. Supplemental tutorial cards for furnishing other levels and categories of teaching subject matter can be interchangeably integrated into the game procedure.

Inventors

  • 👤 Jack Hausman

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-26 20:13
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/04; A63F3/0457; A63F3/00003; A63F3/00006

Claims Analysis

Total Claims: 5
Claim 1
Independent Claim 279 words
An educational game apparatus in kit form adaptable for use in a classroom and designed to encourage and stimulate the learning processes by presenting selected teaching materials through a competitive game environment, said game apparatus comprising a game board having thereon a pattern of stations for defining paths of travel, a plurality of distinctive playing pieces for representing each of several game participants, the playing pieces being adapted for placement on the stations, chance controlled means for determining movement of the respective playing pieces from an initial station to a final station along alternate paths of travel, with selected stations on the game board being provided with written intelligence incorporated into the game procedure for determining the progressive movement of the playing piece landing thereon, accessory cards containing directions affecting movement of the playing pieces, said accessory cards being arranged in at least two different packs and being separately identifiable under specific headings and color coded to stations on the game board bearing similar headings and representative colors, at least one of said packs of accessory cards including tutorial cards containing specific pedagogic materials of selected subject matter and learning ability level, said tutorial cards being keyed to designated stations and integrated into the game procedure such that correct responses reinforce the learning processes by providing for the advancement of the respective playing pieces toward the final station, and further including a pack of supplemental tutorial cards bearing other pedagogic material for selective introduction as by teacher monitoring in substitution of the first mentioned tutorial cards, said supplemental tutorial cards being programmed for interchangeable integration into the game procedure in accordance with the improved learning abilities and teaching objectives.
Claim 2
Dependent Claim 279 words
An educational game apparatus in kit form adaptable for use in a classroom and designed to encourage and stimulate the learning processes by presenting selected teaching materials through a competitive game environment, said game apparatus comprising a game board having thereon a pattern of stations for defining paths of travel, a plurality of distinctive playing pieces for representing each of several game participants, the playing pieces being adapted for placement on the stations, chance controlled means for determining movement of the respective playing pieces from an initial station to a final station along alternate paths of travel, with selected stations on the game board being provided with written intelligence incorporated into the game procedure for determining the progressive movement of the playing piece landing thereon, accessory cards containing directions affecting movement of the playing pieces, said accessory cards being arranged in at least two different packs and being separately identifiable under specific headings and color coded to stations on the game board bearing similar headings and representative colors, at least one of said packs of accessory cards including tutorial cards containing specific pedagogic materials of selected subject matter and learning ability level, said tutorial cards being keyed to designated stations and integrated into the game procedure such that correct responses reinforce the learning processes by providing for the advancement of the respective playing pieces toward the final station, and further including a pack of supplemental tutorial cards bearing other pedagogic material for selective introduction as by teacher monitoring in substitution of the first mentioned tutorial cards, said supplemental tutorial cards being programmed for interchangeable integration into the game procedure in accordance with the improved learning abilities and teaching objectives.
Claim 3
Dependent Claim 52 words
An educational game apparatus as claimed in claim 1 wherein selected stations on the game board are interconnected to provide an alternate path of travel for the playing piece in accordance with directions contained in the station whereby the playing piece is advanced or moved backward several stations along a prescribed route.
Claim 4
Dependent Claim 54 words
An educational game apparatus as claimed in claim 2 wherein the game board is divided into a pattern having one hundred stations consecutively numbered for defining the path of travel, said game board including a median area having color coded spaces marked for placement of the packs of accessory cards with matching representative colors.
Claim 5
Dependent Claim 25 words
An educational game apparatus as claimed in claim 1 wherein the playing pieces include tokens each having distinctive indicia expressed through mathematical symbols in relief.

References Cited (Backward Citations)

US925142A Cited
US1635734A Cited
US1903661A Cited
FR825911A Cited
US3104106A Cited
FR1464723A Cited
US3815919A Cited
US3939578A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1980-06-13 1980-12-13 1981-06-14 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1984-06-13 1984-12-13 1985-06-14 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1988-06-13 1988-12-13 1989-06-14 $7700.00 Window Closed / Lapsed

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