Claims Analysis
Total Claims: 5
Claim 1
Independent Claim
279 words
An educational game apparatus in kit form adaptable for use in a classroom and designed to encourage and stimulate the learning processes by presenting selected teaching materials through a competitive game environment, said game apparatus comprising a game board having thereon a pattern of stations for defining paths of travel, a plurality of distinctive playing pieces for representing each of several game participants, the playing pieces being adapted for placement on the stations, chance controlled means for determining movement of the respective playing pieces from an initial station to a final station along alternate paths of travel, with selected stations on the game board being provided with written intelligence incorporated into the game procedure for determining the progressive movement of the playing piece landing thereon, accessory cards containing directions affecting movement of the playing pieces, said accessory cards being arranged in at least two different packs and being separately identifiable under specific headings and color coded to stations on the game board bearing similar headings and representative colors, at least one of said packs of accessory cards including tutorial cards containing specific pedagogic materials of selected subject matter and learning ability level, said tutorial cards being keyed to designated stations and integrated into the game procedure such that correct responses reinforce the learning processes by providing for the advancement of the respective playing pieces toward the final station, and further including a pack of supplemental tutorial cards bearing other pedagogic material for selective introduction as by teacher monitoring in substitution of the first mentioned tutorial cards, said supplemental tutorial cards being programmed for interchangeable integration into the game procedure in accordance with the improved learning abilities and teaching objectives.
Claim 2
Dependent Claim
279 words
An educational game apparatus in kit form adaptable for use in a classroom and designed to encourage and stimulate the learning processes by presenting selected teaching materials through a competitive game environment, said game apparatus comprising a game board having thereon a pattern of stations for defining paths of travel, a plurality of distinctive playing pieces for representing each of several game participants, the playing pieces being adapted for placement on the stations, chance controlled means for determining movement of the respective playing pieces from an initial station to a final station along alternate paths of travel, with selected stations on the game board being provided with written intelligence incorporated into the game procedure for determining the progressive movement of the playing piece landing thereon, accessory cards containing directions affecting movement of the playing pieces, said accessory cards being arranged in at least two different packs and being separately identifiable under specific headings and color coded to stations on the game board bearing similar headings and representative colors, at least one of said packs of accessory cards including tutorial cards containing specific pedagogic materials of selected subject matter and learning ability level, said tutorial cards being keyed to designated stations and integrated into the game procedure such that correct responses reinforce the learning processes by providing for the advancement of the respective playing pieces toward the final station, and further including a pack of supplemental tutorial cards bearing other pedagogic material for selective introduction as by teacher monitoring in substitution of the first mentioned tutorial cards, said supplemental tutorial cards being programmed for interchangeable integration into the game procedure in accordance with the improved learning abilities and teaching objectives.
Claim 3
Dependent Claim
52 words
An educational game apparatus as claimed in claim 1 wherein selected stations on the game board are interconnected to provide an alternate path of travel for the playing piece in accordance with directions contained in the station whereby the playing piece is advanced or moved backward several stations along a prescribed route.
Claim 4
Dependent Claim
54 words
An educational game apparatus as claimed in claim 2 wherein the game board is divided into a pattern having one hundred stations consecutively numbered for defining the path of travel, said game board including a median area having color coded spaces marked for placement of the packs of accessory cards with matching representative colors.
Claim 5
Dependent Claim
25 words
An educational game apparatus as claimed in claim 1 wherein the playing pieces include tokens each having distinctive indicia expressed through mathematical symbols in relief.