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US4006898A Expired / Lapsed US ⏱️ 0.0 years remaining

Video game target reset apparatus

Assignee: Magnavox Electronic Systems Co
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Filing: 1975-10-28
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Granted: 1977-02-08
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Expires: 1995-10-28
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Abstract

Abstract Apparatus for returning the target to play in an electronic video game. Target return is initiated by detecting the coincidence of a player marker with a game boundary or another player marker. Separate reset switches are eliminated without depriving player participants of game control and protection against an inadvertent reset is provided.

Inventors

  • 👤 Clarence Greaf
  • 👤 William R. Price

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-28 17:54
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/40; A63F13/50

Claims Analysis

Total Claims: 13
Claim 1
Independent Claim 191 words
In an electronic video game having means for generating a signal representing a target marker, means for generating a plurality of signals representing a plurality of game player position markers including 1st and 2nd game player position markers, means for generating a signal representing a boundary marker, and a flip flop for changing the direction of travel of said target marker, an improved target marker reset comprising: a. coincident detection circuit means for receiving said signal for representing a boundary marker and said plurality of signals representing a plurality of game player position markers, said coincident detection circuit means having an output signal when a player position marker is coincident with a boundary; b. lockout circuit means connected to said flip flop output terminal for providing a signal when a target marker is in an out of bounds region; and c. means for changing the state of said flip flop, said means being operatively connected to said lockout circuit means and said coincident detection circuit means whereby the state of said flip flop will change when said coincident detection circuit output signal occurs simultaneously with said lockout circuit means output signal.
Claim 2
Dependent Claim 191 words
In an electronic video game having means for generating a signal representing a target marker, means for generating a plurality of signals representing a plurality of game player position markers including 1st and 2nd game player position markers, means for generating a signal representing a boundary marker, and a flip flop for changing the direction of travel of said target marker, an improved target marker reset comprising: a. coincident detection circuit means for receiving said signal for representing a boundary marker and said plurality of signals representing a plurality of game player position markers, said coincident detection circuit means having an output signal when a player position marker is coincident with a boundary; b. lockout circuit means connected to said flip flop output terminal for providing a signal when a target marker is in an out of bounds region; and c. means for changing the state of said flip flop, said means being operatively connected to said lockout circuit means and said coincident detection circuit means whereby the state of said flip flop will change when said coincident detection circuit output signal occurs simultaneously with said lockout circuit means output signal.
Claim 3
Dependent Claim 88 words
The apparatus of claim 1 wherein said lockout means comprises: a. a first voltage detector for receiving the output voltage of said flip flop, said voltage detector having an output signal when said target marker is in a first out of bounds region; b. a second voltage detector for receiving the output voltage of said flip flop, said voltage detector having an output signal when said target marker is in a second out of bounds region; and c. an OR gate for receiving said voltage detector output signals.
Claim 4
Dependent Claim 18 words
The apparatus of claim 1 further comprising means for delaying said lockout means signal for a predetermined time.
Claim 5
Dependent Claim 108 words
In an electronic video game having means for generating a signal representing a target marker, means for generating a plurality of signals representing a plurality of player position markers including first and second game player position markers, and a flip flop for changing the direction of travel of said target marker, an improved reset apparatus comprising: a. coincident detection means for receiving said plurality of signals representing a plurality of player position markers, said detection means having an output signal when two player position markers are in coincidence; and b. means for changing the state of said flip flop in response to said coincident detection means output signal.
Claim 6
Dependent Claim 108 words
In an electronic video game having means for generating a signal representing a target marker, means for generating a plurality of signals representing a plurality of player position markers including first and second game player position markers, and a flip flop for changing the direction of travel of said target marker, an improved reset apparatus comprising: a. coincident detection means for receiving said plurality of signals representing a plurality of player position markers, said detection means having an output signal when two player position markers are in coincidence; and b. means for changing the state of said flip flop in response to said coincident detection means output signal.
Claim 7
Dependent Claim 43 words
The apparatus of claim 4 further comprising: a. lockout means for providing a signal when a target marker is in an out of bounds region; and b. means for preventing said flip flop from changing state until said lockout means produces a signal.
Claim 8
Dependent Claim 18 words
The apparatus of claim 5 further comprising means for delaying said lockout means signal for a predetermined time.
Claim 9
Dependent Claim 86 words
The apparatus of claim 5 wherein said lockout means comprises: a. a first voltage detector for receiving the output voltage of said flip flop, said voltage detector having an output signal when said target marker is in a first out of bounds region; b. a second voltage detector for receiving the output voltage of said flip flop, said voltage detector having an output signal when said target marker is in a second out of bounds region; and c. an OR gate for receiving said output signals.
Claim 10
Dependent Claim 127 words
In an electronic video game of the type wherein target direction of travel is controlled by the state of a flip flop, an improved reset circuit for producing a change in the state of said flip flop comprising: a. a source of pulses indicating the position of a first player marker; b. a source of pulses for indicating the position of a second player marker; c. a source of pulses for indicating the position of boundary markers; d. coincident detection means operatively connected to said sources of pulses whereby an output signal is supplied when a player marker is coincident with a boundary marker; and e. means for changing the state of said flip flop, said means being responsive to a signal from said coincident detection means.
Claim 11
Dependent Claim 127 words
In an electronic video game of the type wherein target direction of travel is controlled by the state of a flip flop, an improved reset circuit for producing a change in the state of said flip flop comprising: a. a source of pulses indicating the position of a first player marker; b. a source of pulses for indicating the position of a second player marker; c. a source of pulses for indicating the position of boundary markers; d. coincident detection means operatively connected to said sources of pulses whereby an output signal is supplied when a player marker is coincident with a boundary marker; and e. means for changing the state of said flip flop, said means being responsive to a signal from said coincident detection means.
Claim 12
Dependent Claim 138 words
In an electronic video game of the type wherein target direction of travel is controlled by the state of a flip flop, an improved reset circuit for producing a change in the state of said flip flop wherein said improvement comprises: a. a first source of pulses indicating a first game marker position; b. a second source of pulses indicating a second game marker position; c. a first circuit means coupled to said first source and said second source of pulses, said circuit means having an output signal when said first and second game markers are coincident; d. lockout means for producing an output signal when said target is out of play; and e. means for changing the state of said flip flop when said lockout means output signal and said first circuit means output signal occur simultaneously.
Claim 13
Dependent Claim 138 words
In an electronic video game of the type wherein target direction of travel is controlled by the state of a flip flop, an improved reset circuit for producing a change in the state of said flip flop wherein said improvement comprises: a. a first source of pulses indicating a first game marker position; b. a second source of pulses indicating a second game marker position; c. a first circuit means coupled to said first source and said second source of pulses, said circuit means having an output signal when said first and second game markers are coincident; d. lockout means for producing an output signal when said target is out of play; and e. means for changing the state of said flip flop when said lockout means output signal and said first circuit means output signal occur simultaneously.

References Cited (Backward Citations)

US2957695A Cited
US3829095A Cited
US3809395A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1980-02-08 1980-08-09 1981-02-08 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1984-02-08 1984-08-09 1985-02-08 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1988-02-08 1988-08-09 1989-02-08 $7700.00 Window Closed / Lapsed

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