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US3942800A Expired / Lapsed US ⏱️ 0.0 years remaining

Archeological game

Assignee: Individual
•
Filing: 1975-04-09
•
Granted: 1976-03-09
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Expires: 1995-04-09
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Abstract

Abstract An archeological game utilizing common archeological techniques for locating an ancient buried civilization, termed the Great Civilization. The game interrelates two types of indicia bearing cards, termed fragment cards and clue cards, for determining the language of the ancient civilization from a plurality of possible languages and then deciphering the archeological fragments encrypted in that language to locate a predetermined number of fragments genuinely from that civilization, such as a predetermined number of mateable fragments which define a message, in order to be declared the finder of the ancient buried civilization. A fragment card may contain genuine encrypted language symbols as well as ingenuine or fake symbols not genuinely associated with the ancient civilization, such as forgeries or imports of another region than the known regional location of the ancient civilization. The game is played on a game board having a maplike area defining the archeological location in which information associated with the ancient buried civilization is located, with the maplike area being divided into a plurality of different coded, such as by color, adjacent areas each relating to rock stratum different adjacent historical ages. The clue cards and fragment cards are similarly coded with the fragment cards arranged at these locations in randomly provided stacks for selection therefrom. The language of the ancient civilization which must be initially determined is randomly variable from game to game dependent on the random arrangement and selection of the clue and fragment cards.

Inventors

  • 👤 Dwight Holbrook

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-26 14:17
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/04; A63F3/0449

Claims Analysis

Total Claims: 9
Claim 1
Independent Claim 472 words
An archeological game apparatus for a plurality of players to simulate the finding of an ancient buried civilization comprising a game board having a map delineated thereon representing an archeological location in which information associated with said ancient buried civilization is located, said maplike area being partitioned into a plurality of distinguishably coded contiguous subareas each representing a stratum of a different historical age; a plurality of indicia bearing fragment cards locatable at predetermined locations in each of said distinguishably coded subareas and arrangable at said locations in randomly arranged stacks for selection thereform; said plurality of fragment cards comprising a plurality of distinguishably coded decks, a portion of the cards in each respective deck having inscribed thereon symbols representing encrypted language indicia of a first type, said symbols collectively defining an ancient language uniquely associated with said respective deck, said language indicia of the first type thereby defining a unique encrypted language for each of said distinguishable decks; at least one decipherment for each of said encrypted languages assigning meaning to the symbols belonging thereto; a portion of the cards in each of the respective decks which bear said first type of indicia further having thereon a second type of confusing indicia comprising symbols resembling the encrypted language indicia of said first type borne by said cards but unrelated thereto and having no sensible meaning according to any decipherment associated therewith; stratum code indicia associated with each said deck and identical indicia associated with each said subarea for defining a one -to - one correspondence therebetween whereby each said subarea is uniquely associated with one and only one said deck; and a plurality of also bearing said stratum code indicia arrangable clue cards in at least one randomly provided stack for selection therefrom, said clue cards containing indicia for decrypting said encrypted language symbols contained on said fragment cards including indicia relating to the genuine meaning of said language symbols and evidence of the association between said language symbols and said ancient civilization, said clue cards having at least one code thereon corresponding to a particular stratum code, said clue cards being cooperatively associated only with those fragment cards having said same stratum code thereon, said clue cards and fragment cards being cooperatively associated in order to initially determine the language of said ancient civilization from said plurality of different languages and for subsequently decrypting a predetermined quantity of said fragment cards in said initially determined language to translate the language symbols thereon in said initially determined language, said ancient civilization being found when said predetermined quantity of fragment cards is translated and identified by said clue cards as genuinely belonging to said ancient civilization, said lanugage to be initially determined being randomly variable from game to game dependent on the random arrangement and selection of said clue and fragment cards.
Claim 2
Dependent Claim 472 words
An archeological game apparatus for a plurality of players to simulate the finding of an ancient buried civilization comprising a game board having a map delineated thereon representing an archeological location in which information associated with said ancient buried civilization is located, said maplike area being partitioned into a plurality of distinguishably coded contiguous subareas each representing a stratum of a different historical age; a plurality of indicia bearing fragment cards locatable at predetermined locations in each of said distinguishably coded subareas and arrangable at said locations in randomly arranged stacks for selection thereform; said plurality of fragment cards comprising a plurality of distinguishably coded decks, a portion of the cards in each respective deck having inscribed thereon symbols representing encrypted language indicia of a first type, said symbols collectively defining an ancient language uniquely associated with said respective deck, said language indicia of the first type thereby defining a unique encrypted language for each of said distinguishable decks; at least one decipherment for each of said encrypted languages assigning meaning to the symbols belonging thereto; a portion of the cards in each of the respective decks which bear said first type of indicia further having thereon a second type of confusing indicia comprising symbols resembling the encrypted language indicia of said first type borne by said cards but unrelated thereto and having no sensible meaning according to any decipherment associated therewith; stratum code indicia associated with each said deck and identical indicia associated with each said subarea for defining a one -to - one correspondence therebetween whereby each said subarea is uniquely associated with one and only one said deck; and a plurality of also bearing said stratum code indicia arrangable clue cards in at least one randomly provided stack for selection therefrom, said clue cards containing indicia for decrypting said encrypted language symbols contained on said fragment cards including indicia relating to the genuine meaning of said language symbols and evidence of the association between said language symbols and said ancient civilization, said clue cards having at least one code thereon corresponding to a particular stratum code, said clue cards being cooperatively associated only with those fragment cards having said same stratum code thereon, said clue cards and fragment cards being cooperatively associated in order to initially determine the language of said ancient civilization from said plurality of different languages and for subsequently decrypting a predetermined quantity of said fragment cards in said initially determined language to translate the language symbols thereon in said initially determined language, said ancient civilization being found when said predetermined quantity of fragment cards is translated and identified by said clue cards as genuinely belonging to said ancient civilization, said lanugage to be initially determined being randomly variable from game to game dependent on the random arrangement and selection of said clue and fragment cards.
Claim 3
Dependent Claim 72 words
An archeological game apparatus in accordance with claim 1 further including simulated currency and wherein said clue cards each have a predetermined associated purchase value, each player being initially provided with a predetermined quantity of said currency for purchasing said clue cards at their respective purchase values on a given turn, said clue cards also being redeemable at said associated purchase value to increase a player's purchasing power on a given turn.
Claim 4
Dependent Claim 24 words
An archeological game apparatus in accordance with claim 1 wherein said strata are color coded, with a different color being used for each stratum.
Claim 5
Dependent Claim 17 words
An archeological game apparatus in accordance with claim 1 wherein said plurality of different languages comprises four.
Claim 6
Dependent Claim 47 words
An archeological game apparatus in accordance with claim 1 wherein a portion of said fragment cards includes forged symbols thereon and said plurality of clue cards includes a portion thereof having indicia thereon definitive of said forged symbols for indicating that said forged symbols are not genuine.
Claim 7
Dependent Claim 65 words
An archeological game apparatus in accordance with claim 1 wherein a portion of said fragment cards includes imported symbols from a region outside said maplike area, said imported symbols being not genuine with respect to said ancient civilization, and said plurality of clue cards include a portion thereof having indicia thereon definitive of said imported symbols for indicating that said imported symbols are not genuine.
Claim 8
Dependent Claim 83 words
An archeological game in accordance with claim 1 wherein at least a portion of said fragment cards belonging to at least one of said decks each bear additional indicia of a third type enabling a plurality of the cards of said portion to be sequentially associated by correlation of said third type of indicia borne thereby to form a message in a particular one of said languages when said cards of said portion are mated together in adjacent sequence via said additional indicia.
Claim 9
Dependent Claim 27 words
An archeological game in accordance with claim 1 wherein said game board comprises pockets at each of said predetermined locations for holding said fragment card random stacks.

References Cited (Backward Citations)

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USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1979-03-09 1979-09-08 1980-03-09 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1983-03-09 1983-09-08 1984-03-09 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1987-03-09 1987-09-08 1988-03-09 $7700.00 Window Closed / Lapsed

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