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US3823943A Expired / Lapsed US ⏱️ 0.0 years remaining

Parlour game

Assignee: LES JOUETS RATIONNELS FR
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Filing: 1972-07-19
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Granted: 1974-07-16
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Expires: 1992-07-19
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Abstract

Abstract A parlour game in which two opposing forces can be engaged in an imaginary action comprises a board representing a field of action and which is divided into a plurality of divisions. Two groups of elements, respectively representing the two opposing forces, are movable over divisions of the board, whereby elements of the two groups can be moved into range of each other to engage in an imaginary action. A simulator connected to the game has a plurality of probability representing segments, each associated with one of the two opposing forces. The segments represent probabilities which differ. A plurality of push button switches are connected respectively to each of the probability representing segments are provided for energizing specific ones of the segments in accord with and to total the probability of a given result for each of a pair of the engaged elements of the opposed forces. The push buttons are depressed to activate particular segments by one of a plurality of pattern cards, each of which represents a confrontation between particular opposing forces and carries a different pattern of notches. The notches register with particular push buttons to keep those push buttons from being depressed when the pattern card is positioned in a holder adjacent the buttons. A motor operated slidable contact is actuable for effecting a chance selection among the segments for determining and indicating the result of the engagement of the pair of elements. An automatic timer is provided for limiting the time available to the players of the game for moving the elements into engagement.

Inventors

  • 👤 S Chamecki

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-28 21:08
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/00643; A63F3/00003; A63F3/00075

Claims Analysis

Total Claims: 15
Claim 1
Independent Claim 163 words
A parlous game in which at least two opposing forces can be engaged in an imaginary action, comprising in combination: a board representing a field of action and divided into a plurality of divisions; two groups of elements respectively representing the two opposing forces, said elements being movable over the divisions of said board whereby elements of said two groups can be moved into range of each other to engage in an imaginary action; and a simulator comprising means defining a plurality of probability representing portions, ones of said portions being associated with corresponding ones of the opposing forces, said portiOns representing probabilities of zero or more, means actuable for energizing specific ones of said portions in accord with and to total the probability of a given result for each of a pair of engaged elements of the opposing forces, and means effecting a chance selection among said portions for determining and indicating the result of such engagement of said pair of elements.
Claim 2
Dependent Claim 163 words
A parlous game in which at least two opposing forces can be engaged in an imaginary action, comprising in combination: a board representing a field of action and divided into a plurality of divisions; two groups of elements respectively representing the two opposing forces, said elements being movable over the divisions of said board whereby elements of said two groups can be moved into range of each other to engage in an imaginary action; and a simulator comprising means defining a plurality of probability representing portions, ones of said portions being associated with corresponding ones of the opposing forces, said portiOns representing probabilities of zero or more, means actuable for energizing specific ones of said portions in accord with and to total the probability of a given result for each of a pair of engaged elements of the opposing forces, and means effecting a chance selection among said portions for determining and indicating the result of such engagement of said pair of elements.
Claim 3
Dependent Claim 160 words
A parlour game as claimed in claim 1 in which the simulator is an electric device, said means defining said plurality of probability representing portions comprising a support, said portions consisting of a series of independent conductive segments and spaces between such segments, differing segment configurations representing differing probabilities, each of the opposing forces having ones of said segments assigned thereto, said elements being of different types having differing probabilities of elimination in an engagement, said energizing means including means selectively connectible to ones of the segments assigned to at least one of the opposing forces in a pattern corresponding to the probability of elimination of the engaged element of such force, said chance selection effecting means being actuable for selecting, substantially on a random basis, one of said segments and spaces and including means responsive to selection of a segment assigned to said one force for indicating the elimination of said engaged element of said force in said engagement.
Claim 4
Dependent Claim 70 words
A parlour game as claimed in claim 1, in which said energizing means includes a member configured in a manner specific to the particular types of elements in the engaged pair of elements, the configuration of said member determining the pattern of energization of said portions, said chance selection effecting means including means responsive both to said member configuration and an indeterminent time period for determining the particular portion selected.
Claim 5
Dependent Claim 195 words
A parlour game in which at least two opposing forces can be engaged in an imaginary action, comprising in combination: a board representing a field of action and divided into a plurality of divisions; two groups of elements respectively representing the two opposing forces, said elements being movable over the divisions of said board whereby elements of said two groups can be moved into range of each other to engage in an imaginary action; and a simulator formed by an electric device comprising a number of independent conductive segments of different lengths, each associated with one of the opposing forces and arranged over a circumference at a fixed distance from one another, a sliding contact co-operating with these conductive segments, a voltage supply, means for selectively supplying the segments with current from the voltage supply, as a function of the probabilities of eliminating the two elements in engagement, means for turning the sliding contact and the set of conductive segments relative to one another for an indefinite period of time, and means electrically indicating the stop position of the sliding contact relative to the various conductive segments for giving the result of the said engagement.
Claim 6
Dependent Claim 195 words
A parlour game in which at least two opposing forces can be engaged in an imaginary action, comprising in combination: a board representing a field of action and divided into a plurality of divisions; two groups of elements respectively representing the two opposing forces, said elements being movable over the divisions of said board whereby elements of said two groups can be moved into range of each other to engage in an imaginary action; and a simulator formed by an electric device comprising a number of independent conductive segments of different lengths, each associated with one of the opposing forces and arranged over a circumference at a fixed distance from one another, a sliding contact co-operating with these conductive segments, a voltage supply, means for selectively supplying the segments with current from the voltage supply, as a function of the probabilities of eliminating the two elements in engagement, means for turning the sliding contact and the set of conductive segments relative to one another for an indefinite period of time, and means electrically indicating the stop position of the sliding contact relative to the various conductive segments for giving the result of the said engagement.
Claim 7
Dependent Claim 46 words
A parlour game as claimed in claim 4, including a support and an electric drive motor and in which the conductive segments are fixed on the support and including means mounting the sliding contact with respect to this support for rotation by the electric drive motor.
Claim 8
Dependent Claim 82 words
A parlour game as claimed in claim 5, in which each conductive segment is formed by two parallel and spaced sections of metal track electrically connectible by the sliding contact during its movement, said means for selectively supplying current to the various conductive segments comprising push-button switches inserted respectively between one of the poles of the voltage supply and one of the sections of each conductive segment, the indicating means connecting the associated sections to the other pole of the voltage supply.
Claim 9
Dependent Claim 72 words
A parlour game as claimed in claim 6, in which the simulator also cOmprises a set of plates, each representing a type of engagement, and a slide capable of receiving any one of these plates, said pushbutton switches for feeding current to the conductive segments having push-buttons which project into the slide, each plate having appropriate teeth for automatically actuating those of the pushbuttons corresponding to the engagement represented by this plate.
Claim 10
Dependent Claim 59 words
A parlour game as claimed in claim 7, including a push-button motor control switch automatically actuable by introduction of the plate into the slide for supplying current to the electric motor to drive the sliding contacts and to stop engagable by the plate when the latter is so positioned in the slide as to release the motor control switch.
Claim 11
Dependent Claim 53 words
A parlour game as claimed in claim 8, in which the indicating means comprises two electric bulbs each associated with one of the opposing forces and including a common push-button switch automatically actuable by positioning of the plate against the stop for connecting the bulbs to the other pole of the voltage supply.
Claim 12
Dependent Claim 36 words
A parlour game as claimed in claim 9, in which each plate comprises figures representing the two elements of the corresponding engagement, the bulbs being located for directly illuminating the figure corresponding to the element eliminated.
Claim 13
Dependent Claim 63 words
A parlour game as claimed in claim 4, in which the simulator comprises four said conductive segments extending respectively over 5 percent, 10 percent, 15 percent and 20 percent of the length of the circumference, the 5 percent and 20 percent segments being associated with one of the forces and the 10 percent and 15 percent segments being associated with the other force.
Claim 14
Dependent Claim 24 words
A parlour game as claimed in claim 4, in which the divisions on the board are formed by regular hexagons arranged edge to edge.
Claim 15
Dependent Claim 30 words
A parlour game as claimed in claim 4, including an automatic timer for limiting the time allotted to players for moving the elements of their respective forces over the board.

References Cited (Backward Citations)

GB190503212A Cited
US972382A Cited
US1160348A Cited
GB375558A Cited
US2799504A Cited
US3039775A Cited
GB1141463A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1977-07-15 1978-01-14 1978-07-16 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1981-07-15 1982-01-14 1982-07-16 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1985-07-15 1986-01-14 1986-07-16 $7700.00 Window Closed / Lapsed

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