Claims Analysis
Total Claims: 11
Claim 1
Independent Claim
245 words
A magnetic shuffleboard game comprising a game board having a smooth flat playing surface plotted and laid out at one playing end to provide a starting area, a plurality of magnetic playing and scoring pieces capable of being selectively slid and shiftably moved out from predetermined manually set positions within the confines of said starting area to an isolated complemental scoring area, said scoring area having recesses defining a group of upwardly opening seatinG and retaining pockets for scoring reception of playing pieces which are successfully shuffled by a player and temporarily lodged in said pockets, said magnetic playing pieces being movable in response to forces of repulsion, at least one of said playing pieces being adapted to be manually manipulated by one hand and constituting a cue and functioning to repulse, chase and maneuver one or more of the playing and scoring pieces minus physical contact and solely by magnetic force from the starting area to the scoring area in a manner and seating itself in a scoring position in a prescribed pocket, said playing pieces comprising basically similar magnetic rings, the cue ring being color-coded, marked with the letter ''''Q'''' and designated as a Q-ring, all of the other rings being distinctively color-coded and thus differentiated one from the other and from the Q-ring, said pockets being identified 1, 2 and 3 and A, B and C and individually and distinguishably colored to mate with the colors identifying the corresponding color-coded magnetic rings.
Claim 2
Dependent Claim
245 words
A magnetic shuffleboard game comprising a game board having a smooth flat playing surface plotted and laid out at one playing end to provide a starting area, a plurality of magnetic playing and scoring pieces capable of being selectively slid and shiftably moved out from predetermined manually set positions within the confines of said starting area to an isolated complemental scoring area, said scoring area having recesses defining a group of upwardly opening seatinG and retaining pockets for scoring reception of playing pieces which are successfully shuffled by a player and temporarily lodged in said pockets, said magnetic playing pieces being movable in response to forces of repulsion, at least one of said playing pieces being adapted to be manually manipulated by one hand and constituting a cue and functioning to repulse, chase and maneuver one or more of the playing and scoring pieces minus physical contact and solely by magnetic force from the starting area to the scoring area in a manner and seating itself in a scoring position in a prescribed pocket, said playing pieces comprising basically similar magnetic rings, the cue ring being color-coded, marked with the letter ''''Q'''' and designated as a Q-ring, all of the other rings being distinctively color-coded and thus differentiated one from the other and from the Q-ring, said pockets being identified 1, 2 and 3 and A, B and C and individually and distinguishably colored to mate with the colors identifying the corresponding color-coded magnetic rings.
Claim 3
Dependent Claim
58 words
The magnetic shuffleboard game defined in and according to claim 1, and wherein said pockets are laid out and grouped to delineate a triangle pattern, are spaced apart a predetermined distance to isolate the pocketed magnetic rings from each other, and of requisite diameter and depth to retentively but accessibly seat the respectively oriented and cooperable magnetic rings.
Claim 4
Dependent Claim
52 words
The magnetic shuffleboard game defined in and according to claim 2, and in combination, a plurality of readily insertable and removable non-magnetic discs, said discs constituting covers for and being adapted to be plugged into certain selected pockets when in use and having top surfaces which are flush with said playing surface.
Claim 5
Dependent Claim
225 words
A portable table-type magnetic shuffleboard game comprising: a game board having a solid smooth finished and flat playing surface, one-half portion of said game board being adapted to function as a north zone for a single player and the other half portion being adapted to function as a south zone for two players, a median forward portion of said south zone having a triangulate group of six recesses which are individually and distinctively colored and are further differentiated by accompanying identifying numerals 1, 2 and 3 and letters A, B and C, said recesses providing receiving, seating and retaining pockets for magnetic playing rings, a first corner area of said playing surface situated to the left of said pockets having a row of aligned longitudinally spaced distinctively colored relatively small starting spots providing a first starting line and individually designated A, B and C, a second corner area of said playing surface situated to the right of said pockets likewise having a row of longitudinally spaced distinctively colored starting spots providing a second starting line and being individually designated 1, 2 and 3, six basically similar magnetic rings adapted to be registered and concentrically lined up for use with coordinating spots embodied in said first and second starting lines, that is, when initially manually set for use by the respective players at the south zone.
Claim 6
Dependent Claim
225 words
A portable table-type magnetic shuffleboard game comprising: a game board having a solid smooth finished and flat playing surface, one-half portion of said game board being adapted to function as a north zone for a single player and the other half portion being adapted to function as a south zone for two players, a median forward portion of said south zone having a triangulate group of six recesses which are individually and distinctively colored and are further differentiated by accompanying identifying numerals 1, 2 and 3 and letters A, B and C, said recesses providing receiving, seating and retaining pockets for magnetic playing rings, a first corner area of said playing surface situated to the left of said pockets having a row of aligned longitudinally spaced distinctively colored relatively small starting spots providing a first starting line and individually designated A, B and C, a second corner area of said playing surface situated to the right of said pockets likewise having a row of longitudinally spaced distinctively colored starting spots providing a second starting line and being individually designated 1, 2 and 3, six basically similar magnetic rings adapted to be registered and concentrically lined up for use with coordinating spots embodied in said first and second starting lines, that is, when initially manually set for use by the respective players at the south zone.
Claim 7
Dependent Claim
58 words
The magnetic shuffleboard game defined in and according to claim 4, and wherein a median lengthwise portion of the north zone is provided with a starting line embodying aligned longitudinally spaced distinctively colored starting spots, namely, yellow, blue and red spots identified 1, 2 and 3 and lavender, orange and green starting spots identified A, B and C.
Claim 8
Dependent Claim
108 words
The magnetic shuffleboard game defined in and according to claim 5, and wherein the aforementioned magnetic rings are designed and adapted to be set for use in concentric alignment with their respectively cooperable spots, and also wherein portions of said playing surface to the left and right of said last named starting line are provided with individual triangulate groups of recesses also defining receiving, seating and retaining pockets for orientEd magnetic rings, the group to the left being numbered 1, 2 and 3 and distinguishably colored and the group to the right being lettered A, B and C and likewise distinguishably colored for coordination with said magnetic rings.
Claim 9
Dependent Claim
52 words
The magnetic shuffleboard game defined in and according to claim 6 and in combination, a plurality of readily insertable and removable non-magnetic discs, said discs constituting covers for and being adapted to be plugged into certain selected pockets when in use and having top surfaces which are flush with said playing surface.
Claim 10
Dependent Claim
41 words
The magnetic shuffleboard game defined in claim 7, and wherein each disc is of a prescribed thickness corresponding to the depth of the pocket in which it is plugged, and the diameter thereof corresponding to the diameter of the cooperable pocket.
Claim 11
Dependent Claim
46 words
The magnetic shuffleboard game defined in claim 6, and wherein said magnetic rings are individually color-coded and differentiated one from another, the predetermined colors of the individual magnetic rings corresponding to the coordinating colors designating said spots and distinguishable colors designating said seating and retaining pockets.