Abstract A game structure utilizing a main game board member, a plurality of game player pieces, a stack of bonus cards, a plurality of score sheets, and a rule booklet, wherein the game simulates one''s real life. The game board has a plurality of starting positions interconnected by selectable pathways to a main winning or central destination goal. The selectable pathways comprise main individual pathways, equal in number to the number of starting positions and each leading directly to the destination goal, together with alternate pathways, some of which by-pass consecutive spaces in the main individual pathways, and others of which lead from one main individual pathway to another. The plurality of main individual pathways are divided into an equal number of spaces between their respective starting positions and the common destination goal. The spaces along the main individual pathways are adapted to each and all be covered by individual cards, each of such cards bearing indicia stating either a number of steps to be taken or a score to be acquired, such cards being referred to hereinafter as ''''instruction'''' cards, or as a movement- or scoring-directing cards.
A game apparatus for playing a competitive destination game adapted to simulate decisions of one''s life which comprises, in combination: a. a game board member having individual starting positions and respective pathways divided into individual player spaces and leading to a central destination goal, b. said board member further having alternate pathways thereon providing both exit pathways connecting from ones of said individual pathways to other of said individual pathways, and by-pass pathways to by-pass certain of said player spaces in the associated pathways, c. a plurality of game player pieces related to respective ones of said individual pathways for movement thereover indicative of a players position and movement, d. a plurality of movement- or scoring-directing cards corresponding in size and number to the size and total number of said individual player spaces, and e. a plurality of bonus cards having movement indicia on one side thereof used by respective ones of the game players to control movement of said game player pieces on said individual pathways and said alternate pathways.
Claim 2
Dependent Claim
171 words
A game apparatus for playing a competitive destination game adapted to simulate decisions of one''s life which comprises, in combination: a. a game board member having individual starting positions and respective pathways divided into individual player spaces and leading to a central destination goal, b. said board member further having alternate pathways thereon providing both exit pathways connecting from ones of said individual pathways to other of said individual pathways, and by-pass pathways to by-pass certain of said player spaces in the associated pathways, c. a plurality of game player pieces related to respective ones of said individual pathways for movement thereover indicative of a players position and movement, d. a plurality of movement- or scoring-directing cards corresponding in size and number to the size and total number of said individual player spaces, and e. a plurality of bonus cards having movement indicia on one side thereof used by respective ones of the game players to control movement of said game player pieces on said individual pathways and said alternate pathways.
Claim 3
Dependent Claim
14 words
The game apparatus of claim 1 wherein said alternate pathways have direction indicia thereon.