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US20040175680A1 Expired / Lapsed US ⏱️ 0.0 years remaining

Artificial intelligence platform

Assignee: Individual
•
Filing: 2003-09-09
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Granted: —
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Expires: 2023-09-09
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Abstract

Abstract The present invention provides a new and unique platform for authoring and deploying interactive characters which are powered by artificial intelligence. The platform permits the creation of a virtual world populated by multiple characters and objects, interacting with one another so as to create a life-like virtual world and interacting with a user so as to provide a more interesting and powerful experience for the user. This system can be used for entertainment purposes, for commercial purposes, for educational purposes, etc.

Inventors

  • 👤 Michal Hlavac
  • 👤 Senia Maymin
  • 👤 Cynthia Breazeal
  • 👤 Milos Hlavac
  • 👤 Juraj Hlavac
  • 👤 Dennis Bromley

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-24 22:43
CPC Classifications
G; G06; G06Q; G06Q30/00; G06Q30/02; G06Q30/0207; G06Q30/0209; A; A63; A63F; A63F13/00; A63F13/50; A63F13/52; A63F13/55; A63F13/58; A63F13/60; A63F13/63; G06Q30/0241; G06Q30/06; G06Q30/0601; G06Q30/0641; G06Q30/0643; G06T; G06T13/00; G06T13/20; A63F2300/00; A63F2300/60; A63F2300/6009; A63F2300/6018; A63F2300/65; A63F2300/66

Claims Analysis

Total Claims: 9
Claim 1
Independent Claim 214 words
1 . A method for teaching a skill to an individual comprising: providing a virtual world comprising: a virtual environment; a plurality of virtual elements within said virtual environment, each of said virtual elements being capable of interacting with other of said virtual elements within the virtual environment; and user controls for enabling an individual to interact with at least one of said virtual elements within said virtual environment; wherein at least one of said virtual elements comprises a virtual character comprising a behavior state, an emotion state and a learning state, and wherein said behavior state, said emotion state and said learning state are capable of changing in response to (i) interaction with other virtual elements within the virtual environment, and/or (ii) commands from said user controls; presenting a learning circumstance to the individual through the use of said virtual elements within said virtual environment; prompting the individual to provide instructions to at least one of the virtual elements within said virtual environment, wherein the instructions being provided by the individual incorporate the skill to be taught to the individual, such that the individual learns the skill by providing instructions to the at least one virtual element; and providing positive reinforcement to the individual when the instructions provided by the individual are correct.
Claim 2
Dependent Claim 214 words
1 . A method for teaching a skill to an individual comprising: providing a virtual world comprising: a virtual environment; a plurality of virtual elements within said virtual environment, each of said virtual elements being capable of interacting with other of said virtual elements within the virtual environment; and user controls for enabling an individual to interact with at least one of said virtual elements within said virtual environment; wherein at least one of said virtual elements comprises a virtual character comprising a behavior state, an emotion state and a learning state, and wherein said behavior state, said emotion state and said learning state are capable of changing in response to (i) interaction with other virtual elements within the virtual environment, and/or (ii) commands from said user controls; presenting a learning circumstance to the individual through the use of said virtual elements within said virtual environment; prompting the individual to provide instructions to at least one of the virtual elements within said virtual environment, wherein the instructions being provided by the individual incorporate the skill to be taught to the individual, such that the individual learns the skill by providing instructions to the at least one virtual element; and providing positive reinforcement to the individual when the instructions provided by the individual are correct.
Claim 3
Dependent Claim 17 words
2 . A method according to claim 1 wherein said instructions are provided to a virtual character.
Claim 4
Dependent Claim 23 words
3 . A method according to claim 2 wherein the individual learns the skill by teaching that same skill to a virtual character.
Claim 5
Dependent Claim 14 words
4 . A method according to claim 1 wherein said instructions comprise direct instructions.
Claim 6
Dependent Claim 14 words
5 . A method according to claim 1 wherein said instructions comprise indirect instructions.
Claim 7
Dependent Claim 16 words
6 . A method according to claim 5 wherein said indirect instructions comprise providing an example.
Claim 8
Dependent Claim 16 words
7 . A method according to claim 5 wherein said indirect instructions comprise creating an inference.
Claim 9
Dependent Claim 26 words
8 . A method according to claim 1 wherein said virtual environment is configured so that additional virtual elements can be introduced into said virtual environment.

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