Television game system
Abstract
Abstract PURPOSE:To enjoy a game more than ever before by providing a memory means to store the output signal of a real photographing input conversion means, and substituting a prescribed part in an original game image signal with respect to a prescribed game for a signal read out from the memory means. CONSTITUTION:The face of a person to be registered as a character is photographed with an electronic still camera 16, and an SVF 15 is set on an FDD 11, and a reproducing image is displayed on a CRT 10. At this time, an image signal read from the SVF 15 is converted by an A/D converter 12 by depressing a registration switch 7, and a signal mode is converted at a signal processing circuit 6, and it is stored in the area of a character registration memory 4b. When a mode switch 8 is connected to a (registration) side, only the leading part of a pattern stored in a character generator 3a is substituted for the character registered on the memory 4b, then, it is developed on a VRAM 4a. The image of background, etc., and that of the character developed on the VRAM 4a are synthesized appropriately with a CRT controller 5, and a synthesized image is displayed on the CRT 10.
Inventors
- 👤 Hideaki Yoshida
- 👤 英明 吉田
Bibliographic Details
Claims Analysis
Total Claims: 0References Cited (Backward Citations)
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