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JP2000288246A Expired / Lapsed JP ⏱️ 0.0 years remaining

Game system

Assignee: Konami Group Corp
•
Filing: 1999-04-02
•
Granted: —
•
Expires: 2019-04-02
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Abstract

Abstract Translated from Japanese (57)【要約】 【課題】 ゲームの進行に応じた遊技価値を払い出すゲ ームシステムにおいて、プレイヤーにゲーム上の育成対 象を育成する楽しさを与える。 【解決手段】 ゲームの進行に応じた遊技価値を払い出 すゲームシステムにおいて、プレイヤーによる遊技価値 のベットに応じてゲーム上の育成対象を育成する育成手 段(201)と、育成対象にゲーム上の競争を行わせる 競争進行手段(101)と、競争における育成対象の成 績に応じた遊技価値をプレイヤーに払い出す遊技価値払 い出し手段(203)と、を備え、育成手段(201) は、プレイヤーによりベットされた遊技価値のベット数 に応じた育成成果を育成対象に対し発生させ、育成対象 は、競争において育成成果に応じた能力を発揮する。 (57) [Summary] [PROBLEMS] In a game system for paying out a game value according to the progress of a game, a player is given a pleasure of fostering a training target in the game. SOLUTION: In a game system for paying out a game value according to the progress of a game, a breeding means (201) for breeding a breeding target in the game in accordance with a bet of the game value by a player, and a competition in the game for the breeding target. (201), and a game value payout means (203) for paying out a game value to a player according to the performance of the training target in the competition. Generates a training result corresponding to the number of game values betted by the player to the training target, and the training target exerts the ability according to the training result in the competition.

Inventors

  • 👤 Kazuhiro Kusuda
  • 👤 和弘 楠田
  • 👤 Yosuke Sasaki
  • 👤 庸輔 佐々木

Bibliographic Details

Application Number —
Jurisdiction JP
Data Source google_patents
Last Synchronized 2026-11-09 11:30
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/80; A63F13/825; A63F13/60; A63F13/69; A63F13/70; A63F13/79; G; G07; G07F; G07F17/00; G07F17/32; G07F17/326; G07F17/3272; G07F17/3286; G07F17/3288; A63F2300/00; A63F2300/50; A63F2300/55; A63F2300/5546

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