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EP0874337A1 Expired / Lapsed EP ⏱️ 0.0 years remaining

Gaming machine with bonus mode

Assignee: WMS Gaming Inc
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Filing: 1998-03-27
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Granted: —
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Expires: 2018-03-27
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Abstract

Abstract A gaming machine is operated by a programmed micro-processor in which the first mode of operation, a basic gambling game, is implemented such as video poker or reel-type slot machine play. If bonus symbols are selected in the basic mode, a bonus mode is triggered. In the bonus mode the same or a different game is implemented by the micro-processor system employing a Bernoulli trial procedure in which the player continues to play and receive awards until a losing combination occurs. The hit rate for the bonus mode is greater than 50% although the overall pay out percentage of the game remains below 100%.

Inventors

  • 👤 Lawrence E. Demar
  • 👤 Erica Frohm

Bibliographic Details

Application Number —
Jurisdiction EP
Data Source google_patents
Last Synchronized 2026-11-09 14:12
CPC Classifications
G; G07; G07F; G07F17/00; G07F17/32; G07F17/326; G07F17/3267; G07F17/3244; A; A63; A63F; A63F7/00; A63F2007/0064; A63F3/00; A63F3/00003; A63F3/00063; A63F3/00072

Claims Analysis

Total Claims: 17
Claim 1
Independent Claim 184 words
A processor controlled game of chance comprising: a) a processor, operating according to a game program, for randomly selecting symbols and for awarding credits when winning symbol combinations are selected; b) display means on which said selected symbol combinations are displayed to a game player; c) said processor operating in a basic mode unless and until a symbol combination, designated as a bonus combination in said game program, is selected, said processor, in said basic mode, selecting symbols and awarding credits or money in response to the input of money or credits by said player; d) said processor operating in a bonus mode after said bonus combination is selected, said processor, in said bonus mode: (1) selecting symbol combinations as a sequence of Bernoulli trials; (2) displaying the symbol combinations for each trial; (3) awarding credits for winning combinations associated with each trial until a losing combination is selected, said bonus mode having a hit rate for winning combinations in excess of fifty percent; whereby a player who reaches the bonus mode accumulates credits as a function of the number of Bernoulli trials survived.
Claim 2
Dependent Claim 131 words
In a gaming machine including processor means for randomly selecting outcomes, some of which are winners and the remainder being losers; and for awarding credits or money corresponding to said winners, and display means for displaying the selected outcomes the improvement comprising: a) said processor means being programmed to designate certain outcomes as a bonus event permitting the play of a bonus game; b) said processor, during bonus game play, iteratively and randomly selecting outcomes as a sequence of Bernoulli trials, displaying said outcomes and awarding the credits associated therewith until a losing outcome is selected, said bonus game having a hit rate for winning combinations in excess of fifty percent; whereby a player who reaches the bonus game accumulates credits as a function of the number of Bernoulli trials survived.
Claim 3
Independent Claim 168 words
A method of operating a gaming machine having a processor for randomly selecting game outcomes and for awarding credits or money for winning outcomes and, a display for displaying said outcomes to a game player comprising the steps of: a) operating said processor in a basic mode unless and until an outcome, designated as a bonus event, is selected, said basic mode permitting outcome selection, display and credit awards only in response to the input of a credit by said player; b) operating said processor in a bonus mode after said bonus event is selected, said bonus mode operation causing: (1) random selection and display of outcomes as a sequence of Bernoulli trials which continue until a losing trial occurs; (2) the award of credits or money for winning outcomes for each trial, said bonus mode having a hit rate for winning outcomes in excess of fifty percent; whereby a player who reaches the bonus mode accumulates credits as a function of the number of Bernoulli trials survived.
Claim 4
Dependent Claim 19 words
The device of Claim 1 wherein said processor is programmed to select poker symbols for the basic mode game.
Claim 5
Dependent Claim 19 words
The device of Claim 1 wherein said processor is programmed to select poker symbols for the bonus mode game.
Claim 6
Dependent Claim 23 words
The device of Claim 1 wherein the display means includes a video display on which the symbols are displayed for the basic game.
Claim 7
Dependent Claim 23 words
The device of Claim 1 wherein the display means includes a video display on which the symbols are displayed for the bonus game.
Claim 8
Dependent Claim 32 words
The device of Claim 1 wherein the display means includes at least two physical reels having symbols arranged thereon, the selected symbols being displayed to a player by rotation of said reels.
Claim 9
Dependent Claim 17 words
The device of Claim 8 wherein said reels are used as the display for the basic game.
Claim 10
Dependent Claim 17 words
The device of Claim 8 wherein said reels are used as the display for the bonus game.
Claim 11
Dependent Claim 57 words
The device of Claim 1 wherein said display means includes: (a) a reel type display on which selected symbols are displayed to a player by rotation of said reels; and (b) a video display on which symbols may appear; one of said displays being used for said basic game, the other being used for the bonus game.
Claim 12
Dependent Claim 38 words
The device of Claim 1 wherein said processor is programmed to produce an expected value (EV) for said bonus mode greater than 1.0 but wherein the EV of the combined basic and bonus modes is less than 1.0.
Claim 13
Dependent Claim 38 words
The device of Claim 2 wherein said processor is programmed to produce an expected value (EV) for said bonus mode greater than 1.0 but wherein the EV of the combined basic and bonus modes is less than 1.0.
Claim 14
Dependent Claim 38 words
The method of Claim 3 wherein said processor is programmed to produce an expected value (EV) for said bonus mode greater than 1.0 but wherein the EV of the combined basic and bonus modes is less than 1.0.
Claim 15
Dependent Claim 142 words
In a gaming machine including processor means for randomly selecting outcomes, some of which are winners and the remainder being losers; and for awarding credits or money corresponding to said winners, and display means for displaying the selected outcomes the improvement comprising: a) said processor means being programmed to designate certain outcomes as a bonus event permitting the play of a bonus game; b) said processor, during bonus game play, iteratively and randomly selecting outcomes each of which is a Bernoulli trial, but wherein p, the probability of success may vary; c) displaying said outcomes and awarding the credits associated therewith until a losing outcome is selected, said bonus game having a hit rate for winning combinations in excess of fifty percent; whereby a player who reaches the bonus game accumulates credits as a function of the number of Bernoulli trials survived.
Claim 16
Dependent Claim 40 words
The device of Claim 15 wherein said processor initiates a consolation trial if the first Bernoulli trial during bonus game play results in a losing outcome, said consolation trial awarding a randomly determined number of credits as a consolation prize.
Claim 17
Dependent Claim 43 words
The method of Claim 3 further including the step of: c) initiating a consolation trial if the first Bernoulli trial during bonus game play results in a losing outcome, said consolation trial awarding a randomly determined number of credits as a consolation prize.

References Cited (Backward Citations)

GB1129607A Cited
US4095795A Cited
GB2084371A Cited
US4448419A Cited
EP0148001A2 Cited
GB2180087A Cited
DE3638099A1 Cited
US5456465A Cited

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