Method of converting two-dimensional images into three-dimensional images in video game set
Abstract
Abstract The present invention relates to a method of converting two-dimensional images into three-dimensional images in a video game set. In the present invention, the amount of horizontal phase shift with respect to a sprite image to be displayed (an image drawn on a sprite surface) is calculated on the basis of information relating to the priority for display assigned to the sprite image. A left eye sprite image and a right eye sprite image whose phases are shifted from each other in the horizontal direction are produced from the sprite image, the amounts of horizontal phase shift of both the images corresponding to the calculated amount of phase shift.
Inventors
- 👤 Nobuaki Uwa
- 👤 Kenji Taima
- 👤 Teruhiro Yamada
Bibliographic Details
Claims Analysis
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