← Back to Patent Explorer
EP0661658A2 Expired / Lapsed EP ⏱️ 0.0 years remaining

Method and apparatus for producing "personalized" video games using CD discs

Assignee: Eastman Kodak Co
•
Filing: 1994-12-20
•
Granted: —
•
Expires: 2014-12-20
📄 Original PDF 🌐 Google Patents 🔄 Sync Now

Abstract

Abstract A method and associated apparatus for forming a personalized video game by combining personalized images that may be taken of the game player(s) with for example the head of a game character so as to provide a video game wherein the game player(s) can see themselves as the main character The image of the player(s) may be formed using an electronic camera which provides as an output a digital representation of the player(s). The digital image is then accessed by the game software whenever the character is to be displayed. A plurality of different poses may be accommodated along with a plurality of different characters, each optionally represented by a different person's image. <IMAGE>

Inventors

  • 👤 Kenneth A. C/O Eastman Kodak Company Parulski
  • 👤 Hans Peter. C/O Eastman Kodak Company Baumeister
  • 👤 Richard N. C/O Eastman Kodak Company Ellson

Bibliographic Details

Application Number —
Jurisdiction EP
Data Source google_patents
Last Synchronized 2026-11-05 23:38
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/60; A63F13/65; A63F13/655; A63F13/10; A63F13/45; A63F13/70; A63F13/79; A63F13/90; A63F13/95; A63F2300/00; A63F2300/60; A63F2300/69; A63F2300/695

Claims Analysis

Total Claims: 7
Claim 1
Independent Claim 23 words
A compact disc having recorded thereon an authored segment of data created from graphics and control information, and a personalized segment of data.
Claim 2
Independent Claim 57 words
A method of forming a personalized video game comprising the steps of: storing a video game having at least one character; storing a plurality of personalized images; reading and executing the stored video game; and accessing and combining selected personalized images with said at least one character to form a personalized character; and displaying said personalized character.
Claim 3
Independent Claim 63 words
A method of forming a personalized video game comprising the steps of: storing a video game having at least one character; storing a plurality of personalized images; reading and executing the stored video game; accessing and combining selected personalized images with said at least one character to form a personalized character; storing said personalized character; and accessing and displaying the stored personalized character.
Claim 4
Independent Claim 99 words
A method of forming a personalized video game comprising the steps of: storing a video game having at least one character; storing a low and a high resolution digital image of a person; reading and executing the stored video game; accessing and combining said low resolution digital image with said at least one character to from a personalized character; and displaying said personalized character as a representation of the person; and accessing and combining said low or said high resolution digital image with said at least one character for driving a printer when a hard copy print is desired.
Claim 5
Independent Claim 67 words
A method of forming a personalized video game comprising the steps of: a) providing a video game having at least one character that appears during game play; b)providing a pose of a person derived electronically from the person; and c)combining the pose of the person with the at least one character to form at least one personalized character that is displayed as the video game is played.
Claim 6
Independent Claim 64 words
A system for forming a personalized video game comprising: means for storing a video game having at least one character; means for storing a plurality of personalized images; means for reading and executing the stored video game; and means for accessing and combining selected personalized images with said at least one character to form a personalized character; and means for displaying said personalized character.
Claim 7
Independent Claim 71 words
A system for forming a personalized video game comprising: means for providing a video game having at least one character that appears during game play in different poses; means for providing a number of different poses of a person derived electronically from the person; and means for combining the poses of the person with corresponding character poses to form a personalized character that is displayed as the video game is played.

References Cited (Backward Citations)

No citation records indexed.

USPTO Annuity & Maintenance Windows

Maintenance schedule is calculated for granted US utility patents.

Assigned Categories & Tags

No categories assigned to this patent yet.

Assign Category Tag