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EP0107981A2 Expired / Lapsed EP ⏱️ 0.0 years remaining

A graphic image symbol storage system for interactive video displays

Assignee: Sega Corp
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Filing: 1983-10-28
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Granted: —
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Expires: 2003-10-28
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Abstract

Abstract @ A one-dimensional memory storage device, such as a video disc, is utilized to store graphic image symbols for video game displays. The storage device is organized so that the graphic symbols may be retrieved rapidly enough to give the visual impression that the entire display, including background or scene depiction, is changing in response to the player-manipulated controls. The memory organization scheme utilized establishes a plurality of jump sequences. The particular sequence being utilized to withdraw graphic symbol information from memory is determined by the physical movement of a player-operated control device, i.e., a joystick. Certain frequently used scenes, such as explosions, or bullet or rocket trajectories, for example, are generated separately by a fixed image producer. The graphic image symbols that reproduce such a scene on the CRT scene are stored in a memory in the fixed image producer which is triggered by the information contained on the video disc or by a player-manipulated control device, such as a pushbutton, for example.

Inventors

  • 👤 Shikanosuke Ochi

Bibliographic Details

Application Number —
Jurisdiction EP
Data Source google_patents
Last Synchronized 2026-10-27 05:14
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/50; A63F13/52; A63F13/40; A63F13/90; A63F13/95; A63F2300/00; A63F2300/20; A63F2300/206; A63F2300/60; A63F2300/66

Claims Analysis

Total Claims: 27
Claim 1
Independent Claim 80 words
In combination with a CRT display system wherein scenes and objects are displayed on the CRT screen in response to graphic image information being read from a memory and movement of an object being displayed may be directed by a manually-manipulated control device, the improvement comprising: - a one-dimensional memory storage means for storing graphic image information organized into a plurality of jump sequences, each jump sequence, which has a unique series of scenes, being selectively called up for display.
Claim 2
Dependent Claim 80 words
In combination with a CRT display system wherein scenes and objects are displayed on the CRT screen in response to graphic image information being read from a memory and movement of an object being displayed may be directed by a manually-manipulated control device, the improvement comprising: - a one-dimensional memory storage means for storing graphic image information organized into a plurality of jump sequences, each jump sequence, which has a unique series of scenes, being selectively called up for display.
Claim 3
Dependent Claim 15 words
The improvement of Claim 1 wherein said one-dimensional memory storage means comprises a video disc.
Claim 4
Dependent Claim 15 words
The improvement of Claim 1 wherein said one-dimensional memory storage means comprises a magnetic disk.
Claim 5
Dependent Claim 15 words
The improvement of Claim 1 wherein said one-dimensional memory storage means comprises an optical disc.
Claim 6
Dependent Claim 28 words
The improvement of Claim 1 wherein said one-dimensional memory storage means responds to the manipulation of said manual control device for providing a certain jump sequence for display.
Claim 7
Dependent Claim 13 words
The improvement of Claim 5 wherein said manually-manipulated control device comprises a joystick.
Claim 8
Dependent Claim 29 words
The improvement of Claim 6 wherein said one-dimensional memory storage means contains a number of jump sequences, which correspond to the number of active switch closures on said joystick.
Claim 9
Dependent Claim 66 words
The improvement of Claim 7 wherein said storage means contains four jump sequences, the first sequence reading each scene sequentially in a forward direction, the second sequence reading each scene sequentially in a backward direction, the third sequence reading every Nth scene in a forward direction, the fourth sequence reading every Nth scene in a backward direction, wherein H is the constant number of frames jumped.
Claim 10
Dependent Claim 91 words
The improvement of Claim 8 wherein said first reading sequence contains scenes that decrease the apparent distance between a viewer and an object in front of said viewer, said second reading sequence contains scenes that increase the apparent distance between a viewer and an object in front of said viewer, said third reading sequence contains scenes that apparently move an object in front of said viewer to the viewer's right, and said fourth reading sequence contains scenes that apparently move an object in front of said viewer to the viewer's left.
Claim 11
Dependent Claim 95 words
The improvement of Claim 8 wherein said first reading sequence contains scenes that apparently move an object in front of said viewer down with respect to the viewer, said second reading sequence contains scenes that apparently move an object in front of said viewer up with respect to the viewer, said third reading sequence contains scenes that decrease the apparent distance between a viewer and an object in front of said viewer, and said fourth reading sequence contains scenes that increase the apparent distance between a viewer and an object in front of said viewer.
Claim 12
Dependent Claim 83 words
The improvement of Claim 8 wherein said first reading sequence contains scenes that apparently rotate an object in front of said viewer to the right, said second reading sequence contains scenes that apparently rotate an object in front of said viewer to the left, said third reading sequence contains scenes that apparently increase the size of an object in front of said viewer, and said fourth reading sequence contains scenes that apparently decrease the size of an object in front of said viewer.
Claim 13
Dependent Claim 43 words
The improvement of Claim 8 wherein each one of four jump sequences affects the apparent spatial relationship of an object in front of the viewer with respect to the viewer or an apparent physical characteristic of an object in front of the viewer.
Claim 14
Dependent Claim 53 words
The improvement of Claim 7 wherein each one of the jump sequences in said storage means contains scenes therein that when read affect the apparent spatial relationship of an object in front of the viewer with respect to the viewer, or an apparent physical characteristic of an object in front of the viewer.
Claim 15
Dependent Claim 115 words
In combination with a CRT display system wherein scenes and objects are displayed on the CRT screen in response to graphic image information being read from a memory and movement of an object being displayed may be directed by a manually-manipulated control device, the improvement comprising: a one-dimensional memory storage means for storing graphic image information organized into a plurality of jump sequences, each jump sequence, which has a unique series of scenes, being selectively called up for display; and a second memory storage means for storing graphic image information in a unique series of scenes which depicts an event occurring during display of the graphic image information stored on the one-dimensional memory storage means.
Claim 16
Dependent Claim 115 words
In combination with a CRT display system wherein scenes and objects are displayed on the CRT screen in response to graphic image information being read from a memory and movement of an object being displayed may be directed by a manually-manipulated control device, the improvement comprising: a one-dimensional memory storage means for storing graphic image information organized into a plurality of jump sequences, each jump sequence, which has a unique series of scenes, being selectively called up for display; and a second memory storage means for storing graphic image information in a unique series of scenes which depicts an event occurring during display of the graphic image information stored on the one-dimensional memory storage means.
Claim 17
Dependent Claim 28 words
The improvement of Claim 14 wherein said one-dimensional memory storage means responds to the -manipulation of said manual control device for providing a certain jump sequence for display.
Claim 18
Dependent Claim 40 words
The improvement of Claim 15 wherein said second memory storage means responds to the manipulation of said manual control device, or to the information obtained from said one-dimensional memory storage means for providing its unique series of scenes for display.
Claim 19
Dependent Claim 20 words
The improvement of Claim 16 wherein said manually-manipulated control device comprises a joystick with a plurality of active switch closures.
Claim 20
Dependent Claim 29 words
The improvement of Claim 17 wherein said one-dimensional memory storage means contains a number of jump sequences, which corresponds to the number of active switch closures on said joystick.
Claim 21
Dependent Claim 53 words
The improvement of Claim 18 wherein each one of the jump sequences in said storage means contains scenes therein that when read affects the apparent spatial relationship of an object in front of the viewer with respect to the viewer, or an apparent physical characteristic of an object in front of the viewer.
Claim 22
Dependent Claim 16 words
The improvement of Claim 17 wherein said manually-manipulated control device further comprises a pushbutton switch closure.
Claim 23
Dependent Claim 26 words
The improvement of Claim 20 wherein said second memory storage means responds to said pushbutton .switch closure for providing its unique series of scenes for display.
Claim 24
Dependent Claim 33 words
The improvement of Claim 16 wherein said second storage means activates said one-dimensional memory to display a series of frames, after the final frames from its storage have been called up for display.
Claim 25
Dependent Claim 112 words
A video game system wherein the movement of an object being displayed on a screen in relation to other objects displayed on the same screen is directed by a player manipulated control device, said system comprising: display means for displaying visual images on said screen; control means responsive to said player manipulated control device for changing the relationship of a first object being displayed on said screen with respect to other objects being displayed on said screen; and one-dimensional memory means storing said visual images in a plurality of different frame sequence retrieval modes, said memory means being responsive to said player manipulated control means for changing its jump sequence retrieval mode.
Claim 26
Dependent Claim 112 words
A video game system wherein the movement of an object being displayed on a screen in relation to other objects displayed on the same screen is directed by a player manipulated control device, said system comprising: display means for displaying visual images on said screen; control means responsive to said player manipulated control device for changing the relationship of a first object being displayed on said screen with respect to other objects being displayed on said screen; and one-dimensional memory means storing said visual images in a plurality of different frame sequence retrieval modes, said memory means being responsive to said player manipulated control means for changing its jump sequence retrieval mode.
Claim 27
Dependent Claim 42 words
The video display game system of claim 23, further comprising an additional memory means responsive to events occurring on the display by said control means for retrieving and causing the display of a frame sequence not storing the said one-dimensional memory means.

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